Paladins: Pip Build Guide and Which Cards to Choose

Well, it’s time to get down to work. As I promised in the previous Paladins post, I will start to post the best Paladins builds ever. The first one will be the Paladins Pip Build Guide. This loadout is made on our own choice and playstyle, so do not get mad about it if you lose every single game. Remember that it’s only a game.

Keep in mind that we are not going to show you what to buy in-game, because those purchases must be made depending on the champions playing against you. As the title says, we are going to start from Pip and continue to cover the champions randomly until we cover and present you our best card choices you can ever get.

Pip is a well-known support character that needs to be played as a support role, but it’s alright if you feel strong enough and start roaming and take down people. Let’s get down to the build.

Paladins Pip Build Guide Cards:

The build of this character is called Pip The Beast. I do not know where the name came from. What I think, it’s going to make you a god with this champion. In the image below you can see the five amazing Pip cards:

paladins pip build guide

Why these Pip cards?

Because these cards can give you freedom of flanking, roaming, call it however you want it. Let’s start from card number one, and we will explain everything.

Card From Above: 3 points

We all met a Pip player that is good at playing it. Was he jumping like insane all the time? That made you go crazy, right? Now you know why we use that card. We can drop more frequently and get the cooldown faster. Why not 4 points? Because after we kill a guy or we get in a mess we can easily retreat, and it’s more than enough as a cooldown reduction.

Card Side Tanks: 4 points

The Side Tanks card (reduce the cooldown of the explosive flask by 4 seconds) is pretty much connected to the Acumen card, which means you deal more damage with the explosive flask because of the lowered cooldowns and you heal yourself more. We will talk about this more in the next card.

Card Acumen: 3 points

Acumen gives you 30 percent Lifesteal against enemies slowed by the explosive flask. This means you will be unbeatable. Imagine, FA, ST, A, you will be unbeatable thanks to just these three cards. What you want to do is pop weightless, pop explosive flask, heal yourself on every shot, pop weightless and get away from the fight and start focusing on someone else. Pretty simple, right?

Card Sturdy: 1 point

Why 1 point on this card? This card is just a finesse to all of the cards above. This will help you in close fights. You are not taking that much damage (25% less damage to yourself), and the best part is that you are not going to knock yourself back. This means you will have the control over your character. Pip will make changes with this build.

Card Sprint: 1 point

The last card is just putting a cherry on top of the cake. This card should give you a little bit of boost on your speed during weightless. Weightless and it’s 10% increased jump speed will get you out of trouble faster than you can ever imagine. It’s not by much, but it’s enough.

How to use this excellent build?

I will go for flanking Pip. This is one of the best builds for roaming. You can never make a mistake. But the proper way of playing with Pip is to hold the middle and help your tanks. You can always jump away and go aggressive onto someone, or run away if something goes wrong. Build your ultimate nicely and use it while trying to take your second objective and that is to push the payload all the way to their base.

This is our Pip best build guide. If you do not like this build, then you can leave a reply in the comments below and let us know what your better option is. We think that this loadout suits our gameplay and should suit yours in every single way.

If something better comes out, I will update the post. So, stay tuned and keep an eye on this guide whenever possible.

Pip Build Guide


Our Score

This kind of build should make you a king of mobility and damage.

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Angel Kicevski

Angel Kicevski started playing video games a long time ago. He started playing competitively since the Counter-Strike 1.3 era. Shortly after the competitive CS era, he managed to find the gaming industry amusing and started working on FGR. His mission is to bring gaming news and make guides for those who need them in the best possible way. He also considers himself an Escape From Tarkov addict.

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