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Call of Duty: Infinite Warfare Update For PS4, Xbox One And PC

Call of Duty: Infinite Warfare gets a new patch for PS4, Xbox One and PC. According to Infinity Ward the new update fixes a lot of issues and bugs reported by the players.

With the new update, issues on Skydock, Precinct, Crusher, Frontier, Scorch, Frost, Terminal, Mayday, Throwback, Genesis, Retaliation and Grounded are fixed. Force spawning users without a loadout selected in Custom matches and Warfighter “Ping” Trait Challenge are also fixed.

Also, changes in Zombies in Spaceland are made. These are some of the changes in Call of Duty: Infinite Warfare. You can find the full patch notes below.

Call of Duty: Infinite Warfare PC Changes

  • Fixed an issue where PC buttons will briefly display the old help buttons when disabling a gamepad
  • Fixed a bug where the game stop responding if a player switched from windowed to full screen
  • The keybind option for Taunts in Winner’s Circle is fixed
  • Fixed a bug where special characters in a username would cause stuttering for other players
  • Added mouse support to the lobby member slide feature
  • Fixed an issue where users with long usernames would overflow out of the boundaries of the match loading screen
  • Fixed a bug where a user could exceed the 10 point Loadout limit
  • A bug where multiple keybinds are getting unbound if a player uses the Copy Keys from mode to mode is fixed
  • Fixed a bug when text and voice communications were set to “block”, text communications were still displayed
  • Fix for a framerate hitch that causes audio issues when a player progresses from one level to the next in SP

Xbox One Changes

  • An issue where a player would be kicked from SnD for properly configured voice settings if the controller disconnects is fixed
  • Fixed a rare audio related crash
  • Muting players via “View Gamercard” option is fixed
  • Fixed hitching on Xbox while in a Private Party
  • Fixed a bug where the title doesn’t transition into an active Zombies Custom Match that has been paused

COD Caster/CWL

  • Fix to 3rd person spectator showing zoomed in winner’s circle
  • Support for
  • Added a “Follow Drone Camera” feature to CODCaster where the drone will be followed when thrown by the spectated player
  • Fix for menus in CODCaster while in split screen
  • Add a sync intermission countdown with the host in CODCaster
  • Adjustments to team colors/logos in CODCaster
  • Fixed a bug where changes to Team Settings in CODCaster would be reflected in the previous game’s match summary
  • Removing ricochet tracers for energy weapons in CWL
  • Fixed a bug where the Objective Status in the Display Settings is set to “on”, the screen would display red for allies and enemies
  • Adjusted the Payload charge rate and score modifier to normal in CWL rules

Zombies in Spaceland

  • The Headcutter damage exploit vs. Alien has been balanced
  • Further work to ensure AFK players don’t stay in the game and continue to matchmaking
  • Potential Luitween Error fix – please let us know if you still experience this in Zombies!
  • Adjustment to pause menu visuals during split screen

General Update

  • Fixed an issue to make sure the appropriate win/loss is given if the match ends before the forfeit timer finishes.
  • Hardcore: Score popup is now shown in the HUD. Selected killstreaks are now shown in the HUD
  • Fixed an issue where joining a match in progress and losing would end your win streak.
  • Fixed an issue where Mission Team challenge progress would not display properly in round based modes.
  • End of match combat now occurs in Uplink. Scoring is disabled once the match timer hits 0.
  • Various winner’s circle updates and bug fixes.
  • Fixed an issue to make sure the appropriate win/loss is given if the match ends before the forfeit timer finishes.
  • Fixed issues with the Nuke killstreak in round based modes.
  • Infected updates: XP Updates – Survivors can earn more score / XP on kills. All Infected players now earn assist point whenever a Survivor is killed. Slowed down the Infected move speed slightly. Infected now have a red electric effect to better distinguish them from normal Synaptics.
  • Fixed an issue with force spawning users without a loadout selected in Custom matches.
  • Notification for the “latest” calling cards from drops
  • Fixed a bug where an error would occur after calling in a UAV
  • Fixed a bug where the Banshee – Siren wasn’t having an impact on other players after being damaged
  • Joining a game-in-progress and then losing no longer ends your win streak
  • Fixed a timing bug where a turret would linger on a dead target before proceeding to target another enemy
  • Fix to Taunt menu selection and audio queues
  • Fixed a bug that would kick a player to the Main Menu when using the Steel Dragon Payload
  • Fix for accessories not remaining equipped after leaving menu
  • Adjusted overlap of text in Calling Card and Emblem menus
  • Fix for Orion Initiative Mission Team Commander congratulations call out after ranking up
  • The “Good Citizen” Medal is now correctly awarded to the player who owned the package, not the one who picked it up
  • Fix for being awarded Scrap Assist points after dealing damage to a friendly Shock Sentry
  • Fix for one of the Synaptic Taunts not appearing correctly
  • Adjustment to the Banshee ammo counter animation
  • Added ricochet to the Epic Oni prototype, Kaiken
  • Fixed a bug when holding a weapon and gesturing
  • Fix for players being given Missions for Rigs that are not currently unlocked
  • Fix for the HUD Uplink satellite drone icon not showing which team controls the drone while in split screen
  • Luitween error fix
  • Fixed a freeze issue when attempting to access the Store
  • Fixed a bug where split screen users were unable to change their team or role in custom games
  • Fix for a bug on Frontier where shadows would flicker in the hallway in split screen
  • Adjusted the kill cam when a player is killed by a Bio Spike on Frontier
  • Vulture scorestreak adjustments: Turret damage increased. Turret fires faster. Min time between bursts decreased. Vulture movement adjusted to be more awesome.
  • Added function to allow the user to rotate a weapon in the Loadout select menu
  • Various lobby merging lobby fixes
  • Fixed a bug for secondary controllers for users in split screen
  • Fixed crash that would occur after map restarts
  • Fix for users seeing repeat Rig videos
  • Removed “Connecting to Matchmaking Service” text in Loadout menu after searching for a Public Match
  • Fixed a bug where users were able to temporarily gain access to locked Loadout slots
  • Fixed a bug in split screen where a user who enters Prestige would see red on the screen and would cause the player to lose Create A Class functionality, revealing placeholder icons
    P-Law can now 1 shot UAV and CUAV
  • Fixed an issue where the UI wasn’t displaying a few tiers for some of the Outfitter challenges
  • Adjusted the death camera from penetrating into corpses on the map
  • Fixed a bug on Genesis where the Vulture get stuck inside of buildings
  • Fixed a bug where bots would hover around the position of a dropped flag by the opposing team in CTF
  • Fix for various overlapping texts in some menus
  • Fixed a bug to ensure the location map for deploying Bombardment and Scorcher streaks wouldn’t be cut off when in split screen
  • Fixed an error message and/or infinite loading screen after buying the Season Pass (only specific languages)
  • Fix for possible stat loss when signing into the same PSN account on multiple consoles
  • Fixed an issue where a player would get the wrong mission in a match
  • Splitscreen players will now get the award Keys and Mission Team Rank
  • Fixed a bug in the Quartermaster screen that would cause hitching after opening a drop
  • Moved Gender Voice Option to Rig Appearance Menu

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Dejan Kacurov

Hello everyone! My name is Dejan, but you can call me Mr.D. I enjoy all video games, especially Apex Legends, Pokemon Go, and Spider-Man. A husband and father of two who also goes to the gym often and does Crossfit. I got inspiration for gaming exactly 8 years ago, and I've been writing gaming news for 7 years. I hope that you will find all the answers to your questions regarding gaming on our site. Stay healthy, and love each other!

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