Dishonored 2 New Beta Update 1.3 is Available, PC Users Should Finally Enjoy the Game

A new Dishonored 2 Beta Update has been released in hope to satisfy the players needs. You can get the update through steam, however, you need to make some tweaks for getting the beta updates through it.

First of all, before doing that, you need to follow Bethesda Instructions on which Graphic Card drivers to use in order to avoid additional performance issues.

Recommended Nvidia and AMD Drivers

  • Nvidia Drivers 375.95

As Bethesda identified an Issue with the drivers 375.70 and 375.86. It’s recommended to get the 375.95 update. This is listed for all the Nvidia GPU users.

  • AMD Drivers 16.11.4

They listed the official link for the AMD Drivers and you can find them over here.

Having all of that said, you will need also to allow steam to download Beta Content for Dishonored 2. It’s pretty much the same for every single game.

  1. First of all, you need to log into steam.
  2. Right click on Dishonored 2 in Steam’s library
  3. Go to Properties
  4. Select Betas
  5. From the Drop Down menu select BetaPatch.
  6. Select Close
  7. After that just wait for the game to update.
  8. When everything is finished, Dishonored 2 [BetaPatch] will appear in your Library.

Update v 1.3 overview:

  • General performance and optimization improvements
  • Added a setting to turn OFF Camera Motion Blur
  • Additional mouse improvements
  • Fixed various issues related to user interface
  • Fixed various issues related to the Option menu
  • Fixed various issues related to multiple monitors

Update 1.3 notes:


  • Added a setting to turn OFF Camera Motion Blur
  • Fixed a bug which caused some textures to be missing when Texture Quality was set above Medium for some GPUs
  • Fixed a bug where the game sometimes launched in the previously saved resolution in the top left corner of the screen
  • Fixed a bug where “Adaptive Resolution” was incorrectly set to “Manual”
  • Fixed a bug where changing the Screen Resolution, Monitor, Windowed Mode or Triple Buffering did not properly revert after selecting “No”
  • Fixed a bug where the player was incorrectly asked to confirm changes when no changes were made
  • Fixed a bug where V-Sync settings did not match the monitor refresh rate when higher than 60hz
  • Fixed a bug where pressing “No” in the confirmation prompt when changing Triple Buffering setting sometimes made the prompt appear again
  • Triple Buffering setting sometimes made the prompt appear again

Display / Monitor

  • Fixed a bug with multiple monitors which caused the game to not display on the primary monitor by default
  • Fixed a bug which caused some UI elements to be misplaced when using 5:4 or 4:3 aspect ratios
  • Fixed a bug which caused the game window to appear off screen when resolution was set below the native resolution for 1440P and 2160P monitors.
  • Fixed a bug which caused incorrect Resolution Scale FPS Target when changing V-Sync mode
  • Set default value for Resolution Scaling Quality to “Quality”

Rendering / Performance

  • Fixed a rendering bug affecting the lighting on some NPCs which sometimes caused a red glow
  • FPS limiter set to 60 FPS by default
  • Adjusted Shadow Quality settings – “High” setting and below have a more significant visual and performance adjustment
  • Reduced performance impact of transparent surfaces & VFX


  • Fixed a bug impacting mouse movement speed

Known Issues

  • Switching off the V-Sync a second time sets the FPS Limiter to 30 instead of 60 by default
  • Changing the settings from TXAA to FXAA and not applying the change sets the TXAA Sharpness to 1 instead of its previous value
  • Disconnecting and reconnecting a controller during gameplay may cause the controls to become locked
  • Alt-tabbing or pressing the Xbox button on the controller should return controls
  • The game crashes to desktop when loading into gameplay on a Phenom II processor
  • Phenom II processors are currently not supported
  • Adaptive Resolution can get stuck at -1 when restoring video settings
  • Changing the V-Sync option will allow the Adaptive Resolution slider to move again

You can check the full statement over here.

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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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