Divinity: Original Sin 2 is with new patch v126.96.36.1992, or update 33, that brings new AI system into the game. There is also a savegame compatibility, game improvements, balancing, design changes, bug fixes and new additions.
There are a lot of changes, so the devs are saying that this new version is not compatible with old savegames. But, there is a way to get the old builds back. Here is what you need to do: Right click on Divinity: Original Sin 2 in the Steam library, select Properties, then click on BETAS. In this tab click on the dropdown and then select “ea_version_”. You are now ready.
Divinity: Original Sin 2 AI 2.0 Patch Notes v188.8.131.522 For Update 33:
There are a lot of game improvements with this patch. As I have already mentioned above, there are design changes, additions and bug fixes. There is a new AI system in the game. This system makes the AI smarter and difficult to fight with. They will use better combat skills, barrels, and surfaces, so you have to be more careful. Now, you will find less gear in a random loot. But, there will be more gold. This makes the trading more important. There are also three new arenas, a Forbidden Valley, Ravenshaw Mansion, Enemy at the Gates and AI will now be in these arenas to make it even harder for you.
About the balancing you will find that invisibility is no longer active by Frozen, Stunned, Taunted, Wet, Sleeping, Petrified and Knocked Down. So now, if the surface does a damage the invisibility will be removed. In addition, there is a new ability, Perseverance. This is a defense skill that gives back part of the armor after being controlled by a status.
Divinity: Original Sin 2 AI 2.0 adds new visual effects, new grenades, arrows, skills when you are in a campaign or Arena Mode and new elemental weapon impacts. Also, you will now find a map marker from Delorus when you heal him.
Here are some of the bug fixes. If you want to see the full list, you are more than welcome to visit the official Divinity: Original Sin 2 on Steam and find out more.
- Random seed not being reset when loading a savegame
- Fixed errors in status animations for male humans
- Fixed incorrect reflection boost getting added to equipment
- Gawin dying prematurely during one of his teleports
- Fixed crash when player was committing a crime and then loading a savegame right after
- Fixed burning pigs not reacting correctly when receiving Blessed status
Hello, fellow readers! If you want to get in touch with us and participate in our discussion boards, make sure you visit our Forums. We are more than sure you will find something useful there, as most of the news are coming in there first. The forum is new, so be among the first ones to say Hello!