Rainbow Six Siege Update 2.1.3 Buffs Echo, Glaz’s Scope is Changed
Ubisoft’s Rainbow Six Siege update 2.1.3 changes Glaz’s scope and also buffs Echo’s Yokai drone. Let’s get a bit deeper into these changes, noting that Hibana’s X-Kairos Pellets cannot be fixed now, instead, the fix will come in Y2S2.
It is what it is, and we need to be patient and take a little breather before Hibana’s X-KAIROS pellets will explode in time.
Let’s get back to Glaz’s Scope. While everyone was hoping that this patch will nerf Glaz’s scope viewability and make it even harder, it seems that it’s a lot more easy than before. What Ubisoft actually changed in this patch is the thermal lens noise, lowering it down which actually caused not seeing the bleed because of the big yellow edges around the character.
That being said, Glaz can now spot enemies and actually know which Operator he’s aiming at. Before, the highlighted Operator it was a bit noisier thus harder to detect which Operator you’re aiming at. Also, the contrast of the teal tint of the lens is now lowered which makes it a lot easier to play with. Now, you can reconsider whether it’s a buff or a nerf…
Alright, enough talking about Glaz, let’s see what Echo can do. We know Echo as a clutch Operator having a chance to clutch the round on his own, thanks to his Yokai drone. Well, now players can do that a lot easier since Yokai’s shots do not need to be shot at the enemy’s head to get the disorient shot.
Instead, Echo’s Yokai drone’s sonic burst now register the whole body part as a valid hit surface so as soon as you hit successfully, the enemy will get the disorientation effect on the opponent. That should make Echo a bit stronger when it comes down to clutch plays.
Talking about the big buddy, Montagne. Well, Montagne’s LFP586 was a bit too strong, that’s why Ubisoft decided to nerf it down in this patch. When LFP586 paired with a laser sight, feels like he’s not missing that much. So because of that, the LFP586 hip fire spread is increased and it will be a bit harder to land successful hits.
Velvet Shell Patch Notes 2.1.3
These changes were announced in a thread on Ubisoft’s forum. You can preview the Full Patch Notes 2.1.3 them down below:
FIXED – If the entire enemy team is kicked for team killing, the winning team does not gain any MMR.
FIXED – Operators are able to deploy their gadgets while prone.
FIXED – The Death From Above bonus applies to all kills when initiated while rappelling.
FIXED – The DBNO timer is not paused when a teammate is reviving a downed player.
FIXED – Shield Operators were utilizing an ancient technique to reload their pistols instantly. The knowledge for how to perform this reload has once again been forgotten.
FIXED – Operators sometimes get stuck to a Barricade when placing a Breaching Charge on a Barricade that is partially damaged. The Defenders now properly dispose of their gum in trash receptacles.
FIXED – Gadget deployment does not trigger properly when a sidearm is in use.
FIXED – Reloading does not always properly reload the weapon, even if the animation plays. Bandit’s April Fools joke of replacing some magazines with empty ones was not received well by Rainbow Six Actual.
FIXED – Barricades and Reinforced Walls are not properly displaying for all players.
FIXED – Some players are able to exit and re-enter ADS with shields instantly. Shields are heavy, you can’t flap them around.
FIXED – Players are able to achieve full ADS accuracy without fully aiming down sights.
FIXED – Spectating a player on Oregon in the Basement will cause the camera to switch floors.
FIXED – Players will see a broken animation when an Attacking Operator with a shield uses the refill station.
FIXED – Mira’s One Way Mirror cannot be ejected if Friendly Fire is deactivated.
FIXED – Montagne places his left hand on an invisible shield in the MVP screen when viewed by other players.
FIXED – Shock Drone will kill players that are using Rook’s Armor Plates, as opposed to downing them.
FIXED – The Shock Drone makes no sound effect when destroyed.
FIXED – Twitch does not have any audio barks when the Maquis Legendary Uniform is equipped.
FIXED – MP5K Iron Sights are missing the glow on the front sight post.
FIXED – Fuze’s gloves will now match his uniform. He confirmed that he will not be forgetting items from the packing list again.
FIXED – X-KAIROS Pellets disappear if they are shot while a player is leaning around cover.
FIXED – EDD can be deployed through an object, causing a broken animation.
FIXED – Yokai can be thrown directly onto the ceiling and will stick to it.
FIXED – Sonic Burst disorient effect hits twice on certain Operators with gadgets in their hands.
FIXED – Yokai’s crosshair does not display that a susceptible target is being aimed at.
FIXED – Yokai cannot disorient teammates during the Preparation Phase.
FIXED – Yokai drone cannot be destroyed by projectile explosion while in camo.
FIXED – LMG makes no sound when being deployed or picked up if the shield is destroyed.
FIXED – LMG shield appears visible momentarily after being redeployed if the shield was previously destroyed.
FIXED – Player does not properly “attach” to the LMG after vaulting over an object.
FIXED – Damage displayed in the kill camera is too high.
FIXED – Placing the Black Mirror on reinforced walls separated by an indestructible pillar will cause the gadget to only partially deploy.
FIXED – It is possible to melee drone from the opposite side of an unbroken Black Mirror.
FIXED – Improper behavior of wall during deployment of the Black Mirror on walls with metal beams.
FIXED – Objects on the walls are destroyed after Black Mirror activation, as opposed to during the deployment animation.
FIXED – Weapon becomes invisible after quickly activating and deactivating the Hunter Vision repeatedly.
FIXED – IQ has the wrong nail polish color in 3rd person view.
FIXED – Red LED on the Exothermic Charge remains on after removing the charge.
FIXED – Hipfiring with the OTS-03 results in a perfectly circular shot pattern, as opposed to shots landing at the point of aim.
FIXED – Placing the Black Mirror on non-reinforced walls with paintings on the other side will not destroy the props and will obscure vision.
FIXED – Invisible collision causes drones to appear as if they are floating in the Library.
FIXED – Players cannot vault over a Deployable Shield if placed at 2F Library Hallway doorway.
FIXED – Yokai can destroy and stick to shelves that are midway up the wall.
FIXED – X-KAIROS Pellets do not penetrate the top window of the Upper Hallway stairwell when fired from the outside tower.
FIXED – Wall is not fully destroyed when Black Mirror is activated on it in “B Electric Room”.
FIXED – Deployable gadgets are instantly destroyed when shooting at the indestructible table in B Laundry Room.
FIXED – Players do not receive any points when killing an enemy with a gadget after the player has died.
FIXED – Firing pin group does not follow the slide for the USP or Mk1 9mm.
FIXED – When shooting at least two times before detonating, X-KAIROS pellets do not produce any sound in third person.
FIXED – Wrong placement for Shields in the Winning Showcase.
FIXED – DBNO audio remains present after reviving the DBNO Operator.
FIXED – Any equipped gadget is invisible if held for more than 9 seconds with one hit key (advanced deployment option) in hand in the End of Round replay or any replay.
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