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Conan Exiles Update 26 Adds New Traps And Placeables

A new update was released for Conan Exile today. This update 26, adds new traps, new placeables and fixes some bugs. In order to get it, you just have to restart your game and update the server.

There is a new content that’s been added up recently. Well, there are two, the new placeables and new feats that unlock new placeables. Also, there are performance and tech fixes, as well as gameplay improvements. Here is everything you need to know.

conan exiles patch notes 26

 Conan Exiles Patch Notes 26

Below you can find the full patch 26 changelogs.

TLDR

  •  Added several new placeables to existing feats.
  •  Added new feats which unlock new placeables.
  • Certain console command (“show static meshes”, “show landscape” and “show postprocessing”) now requires admin rights in order to use them.
  • Fixed another instance of players being able to build floating bases.
  • Players should no longer be able to swim under certain areas of the map.
  • NPCs should no longer die when you walk back to them.
  • Fixed a problem where transitioning from water could cause a client-server desync.
  • Low client framerate no longer boosts movement.
  • Fixed an instance where continuing a local game would sometimes crash the client.
  • Rocks should now crumble like they’re supposed to when harvesting.
  • Fixed an issue where interrupting emotes would keep a character from equipping tools and weapons.
  • Fixed a problem with adding to existing buildings after creating/joining a clan.
  • Falcata can now damage T1 buildings.
  • Fixed an issue where triggering emotes would prevent the player from moving afterward.
  • Fixed issues with extreme NPC tilting on uneven surfaces.

Bug Fixes, Balance, Gameplay and Mods improvements

  • Certain console command (“show static meshes”, “show landscape” and “show postprocessing”) now require admin rights to be used.
  • Fixed a client crash related to receiving a message when the chat window is closed.
  • Fixed an issue where triggering emotes would prevent the player from moving afterward.
  • Avatar tokens should now decay like normal.
  • Fixed an area where players could swim and drown on land.
  • Falcata should now do damage to T1 buildings, like normal.
  • Falcata recipe should now require Master Craftsman feat.
  • Players can now build under waterfall cave again.
  • Fixed an instance where continuing a local game would sometimes crash the client.
  • Walking in water should now sound like walking in water.
  • Last Shaleback egg in the stack should now degrade like normal.
  • Fixed another instance of players being able to build floating bases.
  • Candlestick now has an actual candle in it.
  • Skeletons should now give proper resources when harvested (including skulls).
  • Breaking equipment should no longer unequip surrounding players.
  • Fixed another instance of T1 foundations remaining in place after upgrading to T2.
  • Fixed an issue where interrupting emotes would keep a character from equipping tools and weapons.
  • Updated the graphics for tooltips.
  • Updated the scrolling bar graphics.
  • Rocks should now crumble.
  • You should no longer be able to harvest Lingering Essence from corpses using a repair hammer.
  • Plants should no longer be harvestable by tools.
  • Shift + Delete should now work on all placables again.
  • Locusts should now drop venom glands.
  • Fixed instances of NPCs tilting when moving around.
  • Fixed a problem with adding to existing buildings after creating/joining a clan.
  • Quickly dropping several items from the inventory should no longer spawn extra empty loot bags.
  • Fixed an instance where placables would disappear.
  • Make fleeing NPCs respond better.
  • Players can (probably) once again die to poison, hunger, thirst, falling and drowning on PvE servers.
  • Added map zoom & pan.
  • EXPLOIT FIX: NPCs should no longer die when you walk back to them.
  • Modders can now make their very own item tables. These will supplement our item table instead of replacing them. As well as any other data table they wish to modify.
  • Modders can register components to be added to an actor when it is spawned. Which enables them to add newly replicated events without having to touch any of the core blueprints.

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About Dejan Kacurov

Hi, gamers! You can call me Mr. DComplex. I'm a gamer, a hardcore gamer. My favorite genres are Action RPG and MMORPG. At the moment I'm using my PC as my only gaming platform, but soon I might get a new PS4 from Angel.

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