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Valve Releases New Dota 2 Update 7.06d Tweaking Items and Heroes

Been enjoying the Siltbreaker Campaign for 2 days now, playing it really hard trying to kill Rhyzik. However, that guy just won’t give up, saving himself on 20k HP all the time :). Next time we’ll get him. In the meantime, Valve released a new Dota 2 Update 7.06D changing in-game items and Hero’s abilities.

Let’s just hope that 7.06d will give us the winning Rhyzik title. I can’t wait to knock him down, and as soon as I do, I plan on releasing some guide related to that.

This Dota 2 Update 7.06 has just been released, and you can preview the whole changelog down below:

Dota 2 Update 7.06d patch notes

  • Necronomicon: Duration increased from 45 to 50
  • Helm of the Dominator: Minimum HP increased from 1400 to 1500
  • Echo Sabre: Slow duration increased from 0.6 to 0.7
  • Alchemist: Chemical Rage movement speed increased from 30/40/60 to 40/50/60
  • Alchemist: Level 15 Talent increased from +80 Unstable Concoction Damage to +100
  • Bounty Hunter: Movement speed increased from 315 to 320
  • Bristleback: Strength gain reduced from 2.5 to 2.2
  • Bristleback: Warpath damage bonus from 20/25/30 to 18/24/30
  • Chaos Knight: Base strength increased from 20 to 22
  • Chen: Hand of God Heal increased from 200/300/400 to 225/325/425
  • Clockwerk: Hookshot damage reduced from 100/200/300 to 75/175/275
  • Crystal Maiden: Frostbite manacost increased from 115/125/140/150 to 140/145/150/155
  • Dark Seer: Base intelligence reduced by 2
  • Dark Seer: Wall of Replica slow reduced from 0.6/0.8/1.0 to 0.5/0.75/1.0
  • Doom: Doom duration increased from 15 to 16 seconds
  • Gyrocopter: Movement speed increased from 320 to 325
  • Invoker: Alacrity cooldown increased from 15 to 17
  • Io: Tether movement speed reduced from 13/14/15/16% to 10/12/14/16%
  • Leshrac: Level 10 Talent increased from +15 Movement Speed to +25
  • Leshrac: Level 10 Talent increased from +125 Health to +175
  • Lich: Chain Frost bounce range increased from 575 to 600
  • Medusa: Scepter stun increase per bounce from +0.2 to +0.3
  • Mirana: Agility gain increased from 3.3 to 3.6
  • Monkey King: Level 10 Talent increased from +10% Evasion to +12%
  • Monkey King: Boundless Strike critical damage increased from 1.4/1.6/1.8/2x to 1.5/1.75/2/2.25x
  • Monkey King: Primal Spring Max damage increased from 100/180/260/340 to 140/210/280/350
  • Morphling: Base Attack Time improved from 1.6 to 1.55
  • Nature’s Prophet: Treant damage increased from 32 to 36
  • Necrophos: Reaper’s Scythe cooldown reduced from 100/85/70 to 90/80/70
  • Necrophos: Level 10 Talent increased from +6 Strength to +8
  • Night Stalker: Hunter in the Night manacost increased from 50 to 80
  • Night Stalker: Void day slow duration reduced from 2 to 1.25 seconds
  • Phantom Lancer: Base HP regen increased from 0.5 to 1.5
  • Pugna: Attack range increased from 600 to 630
  • Shadow Demon: Base strength increased from 17 to 19
  • Skywrath Mage: Concussive Shot damage increased from 60/120/180/240 to 70/140/210/280
  • Tiny: Level 10 Talent increased from +6 Strength to +8
  • Tiny: Level 10 Talent increased from +12 Intelligence to +14
  • Tiny: Craggy Exterior damage increased from 40/50/60/70 to 60/80/100/120
  • Treant Protector: Base movement speed reduced from 280 to 270
  • Underlord: Firestorm Max Health damage increased from 0.8/1.6/2.4/3.2% to 1/2/3/4%
  • Undying: Base armor increased by 1
  • Viper: Viper Strike cooldown reduced from 60/45/30 to 50/40/30
  • Visage: Summon Familiars cooldown reduced from 160/145/130 to 130
  • Windranger: Windrun slow increased from 8/16/24/30% to 15/20/25/30%
  • Winter Wyvern: Arctic Burn health damage increased from 8% to 9%
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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