The Division goes on a high roll as update 1.7 will contribute to a better gameplay and player experience

Even if some people say The Division is already a dead game, they’re just talking nonsense at some point. The game evolved in every single perspective. As we witnessed all of the patches since its launch, the answer’s laying down right in front of our eyes. When the developers listen to the community, a game cannot get on a lower level than before. That’s what’s happening with The Division at this very moment. The Developers made whatever they could in their power, and thanks to that, we now have great results and a really bright future of The Division. What patch 1.7 is going to bring is something that we’ve already spoken about, and that’s the Classified Gear Sets.

If you remember back in the days of patch 1.1, and the introduction of the sets that are being affected by the 1.7 update. There will be 6 classified gear sets that will come with the 1.7 update, which should overall contribute to a better and more exciting gameplay.

As we explained before, Classified Gear Sets will offer additional buffs when all six pieces are equipped on a character. So, instead of 3 or 4 gear pieces, you’ll need to equip 5 or 6 in order to unlock all of the bonuses. On behalf of my own, I was trying to point the developers to make such changes so the sets will need the very last piece of them equipped in order to unlock the very last bonus. In this way, the number of encountered broken builds should be lowered which in General should contribute to an overall better gameplay and player experience. There’s finally a good reason why players should stop mixing things up and just commit to their most favorite gear set.

It seems like Massive is finally doing it. There’s no other game that offers a mixup of such a big pool of gear sets and also allows the players to tweak their overall build by equipping a normal or item of a lower quality. So it’s either the full set you’re playing and dedicated to, or it’s a mixup which was favored by lots of players in The Division. Those tweaked builds were always the most broken builds in the game. Now, we’re going to see a true rivalry in The Division, where co-oping is finally going to matter in every single perspective of the PVP environment.

Classified Gear Sets Stats and Bonuses

As we’re in the second week of the public test phase, let’s preview all the Classified Gear sets stats. Below you can find all the gear set 5 and 6 bonuses, while the 3 and 4 give us the same.

Striker’s Battlegear

Set Bonus 5:

  • +10.0% Stability
  • +5.0% Enemy Armor Damage

Set Bonus 6:

Talent | Striker’s Persistence

  • Every hit adds a self-healing bonus for 0.10% of max health per second. This bonus is further increased by 0.01% for every 2000 Stamina. Stacks up to 100 hits. Bonus is reduced by 0.10% every second. Bonus can be removed by EMP.

Sentry’s Call

Set Bonus 5:

  • +15.0% Accuracy
  • +15.0% Headshot Damage

Set Bonus 6:

Talent | Improved Sentry’s Call

  • NPC targets can now receive up to six marks. After three marks, every headshot on the target has a 25% chance to spread a single mark to additional targets within 10 meters. At six marks, your headshot damage on the target is increased by 100%.

Final Measure

Set Bonus 5:

  • +15.0% Exotic Damage Resilience
  • +15% Protection from Elites

Set Bonus 6:

Talent | Improved Final Measure

  • When a grenade is defused the player and all group members 30 meters gain a buff based on the grenade type that was defused.
  • EMP/Shock: Skill power increased by 15% for 8 seconds
  • HE/Incendiary: Weapon damage increased by 15% for 8 seconds
  • Flashbang/Tear Gas: Armor increased by 15% for 8 seconds

Lone Star

Set Bonus 5:

  • +50% Ammo Capacity
  • +8% LMG Damage
  • +8% Shotgun Damage

Set Bonus 6:

Talent | Berserker

  • When a weapon has 25% of its magazine remaining, there is a 50% chance to receive a bonus that activates when the final bullet is fired from the current magazine. Once activated, the magazine is instantly refilled, weapon damage is increased by 15%, fire rate is increased by 25% and stability and accuracy are decreased by 15%. The bonus is canceled by reloading or exiting combat.


Set Bonus 5:

  • +40.0% Initial Bullet Stability
  • +20% Marksman Rifle Critical Hit Damage

Set Bonus 6:

Talent | Improved DeadEYE

  • When zoomed, getting a headshot kill with Marksman rifles will increase critical hit damage by 20% every second to a maximum of 100% and will increase stability by 100%. Lasts for 10 seconds or until no longer zoomed.


Set Bonus 5:

  • +15.0% Support station range
  • +25.0% Support station duration

Set Bonus 6:

  • +50.0% Support station revive time
  • +100.0% Support station healing speed
  • +100.0% Support station health

Talent | Improved Reclaimer

  • Support station gains a 25% chance to have no cooldown triggered when it is destroyed by an enemy. This chance is increased by 2% for every 1000 Electronics.

If you are curious and want to know more, MarcoStyle has made a video explaining each one of them. You can find the video below.

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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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