Mewtwo Code in GM Adjusted, Shows Base Capture Rate and More
Exclusive Raid invitations have started and Mewtwo’s code in game_master has been adjusted. At this moment, Pokemon Go Company is testing the Exclusive Raids, therefore the number of Trainers being invited is limited. I don’t have any official info how and why only a few Trainers got the invitation, but as soon as I have any info I will make sure to update this article.
For those who are not familiar what the GM file is, I will explain it: The GAME_MASTER file is a configuration file for Pokemon Go. It’s downloaded from the Pokemon Go servers and saved onto your Android or iPhone device. It’s used to reduce the number of server requests the game needs to make and its values are used virtually everywhere in the game.
The interesting part of is that every change of GM’s file means that a new Legendary is on its way. So maybe we will be lucky enough to battle and catch Mewtwo very soon.
So let’s focus on Mewtwo’s base capture rate and the changes in the GM code:
- base_capture_rate: 0.05999999865889549=0.06=6%
- nanab remote_berry_multiplier: 0.3125
tem_templates {template_id: “V0150_POKEMON_MEWTWO”
pokemon_settings {
pokemon_id: MEWTWO
model_scale: 0.74
type: POKEMON_TYPE_PSYCHIC
camera {
disk_radius_m: 0.555
cylinder_radius_m: 0.6
cylinder_height_m: 2
shoulder_mode_scale: 0.5
}
encounter {
base_capture_rate: 0.06
base_flee_rate: 0.1
collision_radius_m: 0.37
collision_height_m: 1.184
collision_head_radius_m: 0.185
movement_type: MOVEMENT_JUMP
movement_timer_s: 8
jump_time_s: 1.2
attack_timer_s: 3
attack_probability: 0.1
dodge_probability: 0.15
dodge_duration_s: 1
dodge_distance: 1
camera_distance: 5.55
min_pokemon_action_frequency_s: 0.2
max_pokemon_action_frequency_s: 1.6
}
Get your Raid teams ready, because this is not going to be an easy Legendary to defeat, nor to catch.