Blizzard has finally announced the changes that were running on the test server for quite some time now. It seems like it was time for a major revision on all the skill sets classes possess in Diablo 3, and changes were inevitable. Therefore, Blizzard has tweaked a lot of skills, contributing to a better in-game balance. In Diablo 3’s patch 2.6.1 Class Set revisions have been done due to the performance in Greater Rifts which is a leading reason why skill changes were introduced.
Blizzard is known for their balanced and stable games. When it comes to bugs, they are one of the least occurring in Blizzard’s titles. Therefore, in this Diablo patch Blizzard has decided to get rid of quite some of them. Despite the skill changes and Class Set revisions, Blizzard has performed Item Revisions as well, which shall lead towards a more balanced gameplay and fairer experience.
Considering Bugs as one of the most important fix in 2.6.1, we’ll post them over here, but every additional change regarding Skills and Classes can be found on Blizzard’s official website.
Diablo 2.6.1 Bug Fixes
- Fixed an issue which prevented Army of the Dead from sometimes triggering when the player is immediately afflicted by a monster’s crowd control after casting it
- Fixed an issue where enemy monsters could heal themselves when striking another monster afflicted by Leech
- Fixed a bug which caused Skeletal Mages to sometimes spawn up in the air
- Fixed an issue where the firewall left behind by Arcane Orb – Scorch was not dealing damage
- Fixed an issue which caused Skeletal Mages to lose their target when players used Command Skeletons to attack the same target
- Fixed an issue which caused connection issues when players used a channeling skill while attempting to force move at the same time
- Fixed an issue where your pets would double dip from the damage bonus granted by Wolf Companion
- Fixed an issue where the advanced tooltip for Bone Armor – Dislocation did not correctly state the rune did Poison damage
- Fixed an issue where Furious Charge would inherit the elemental damage type on your weapon when Vile Ward was equipped, as opposed to the damage type of the rune you chose
- Fixed an issue where Bone Armor: Dislocation did not apply the movement and attack speed reduction provided by Rigor Mortis
- Fixed an issue where Monk players could reset the Blood is Power cooldown for Necromancers allowing them to gain more cool down reduction than intended
- Fixed an issue where Creeping Death was not correctly affecting the duration of the Piranha’s damage debuff
- Fixed an issue where the tooltip for Spike Trap – Impaling Spines did not display its correct damage type
- Fixed an issue where the tooltip for Bone Armor – Harvest of Anguish did not display its correct damage type
It feels Diablo’s community feels satisfied, despite some unfair changes where Blizzard has managed to boost some of the already overpowered Items. We honestly hope Blizzard knows what they’re doing, therefore players will enjoy a fresh gameplay.
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