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Microsoft Explaining the performance impact and changes of Spectre and Meltdown

Because of the recent discovery of design flaw in Intel CPUs, Microsoft’s response is a patch that will fix the Meltdown and Spectre vulnerability. After some period of delay, Microsoft has expressed themselves about the upcoming changes, and the fixes that are about to be deployed.

Know it or not, Microsoft has already started the procedure of patching their Windows and fixing the hardware chips around the world. In a recent blog, Terry Myerson, Executive Vice President has stated that the security development has found a successful way of fixing the issue. Since Jan 3, it appears that the whole world is panicking because of the vulnerabilities that have been discovered.

An excellent statement for what I believe is most straightforward to understand is that the silicon exploit could give access information in one software program from another. This means an attacker could extend into a browser with a malicious Javascript which could be quickly deployed through a website or any advertising. As Microsoft stated, he can quickly jump from one browser tab to another and discover the victim’s purpose.

Unlike Haswell or older CPUs, newer silicon used by more modern era PCs can deal with the fix a lot easier than others. This involves 2016 PCs with Kabylake, Skylake or newer CPUs. Microsoft stated this and sadly Haswell will maybe suffer a significant performance drop. The same applies to people using previous versions of Windows like Windows 7 or 8, which are going to struggle the corresponding decrease in performance.

It is quite uncomfortable for gamers to learn it this way, as the performance drop is one of the most significant pain a gamer can have. Sadly, I am running a fourth-generation CPU which is Haswell microarchitecture, and therefore I am tempted to discover the performance drop. I will post here if something unusual is happening.

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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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