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Fortnite Patch 3.1.0 is out, further optimizations done, new localization and more

Epic Games are doing such a fantastic job on keeping their game updated, just as how the whole community wants to see it. It appears that this update brings further improvements on different levels, and we’re yet to discover the beauty behind 3.1.0.

It’s been a couple of since Epic Games released Fortnite 3.0.0 update, which improved building and made it a lot simpler for the players. As every following patch, there’s always something new to cheer about, and this time is nonetheless.

First of all, Epic Games has shown how much they care about their community. We have a sad story concerning a disabled guy not being able to play Fortnite because of birth defection. Sadly, he’s missing a part of his arm since his birth, but he likes playing Fortnite. Until patch 3.1.0, Epic Games had disabled two inputs in their video game, for which using gamepad and mouse at the same time was not allowed.

After his appearance on Reddit’s thread, Epic Games has decided to answer his question within an update, for which now allows two inputs at the same time. The guy, as well as the whole community, is thrilled now, and Epic Games has proved once more they care for their players. This is pure humanity, and we hope that every other developer will follow Epic Games’ move.

Furthermore, Epic Games has added a new localization and improved the frame rates by tweaking the view distance rendering, making it grab fewer CPU resources, for which players shall experience smoother gameplay. New Hunting rifle has been added to the game, and we’re eager to discover its power.

Below you can find the full 3.1.0 patch notes, but keep in that below listed are only Battle Royale changes and not Save the World:

WEAPONS + ITEMS

  • Hunting Rifle added!
    • Single shot rifle that has no scope and is effective at medium to long range.
    • Uncommon and Rare rarity.
    • Found in Treasure Chests and Floor Loot.
  • Adjusted inconsistent drop rates for various weapon rarities.
    • Burst Assault Rifle drop chance:
      • Common decreased by 20%.
      • Uncommon increased by 60%.
      • Rare increased by 150%.
    • Revolver drop chance:
      • Common decreased by 10%.
      • Uncommon increased by 33%.
      • Rare increased by 75%.
    • Tactical Shotgun drop chance:
      • Uncommon decreased by 10%.
      • Rare increased by 33%.
      • Epic increased by 75%.
    • These weapons had unnecessarily low drop rates as they progressed in rarity. This does not change the overall likelihood of finding these weapon types but it does increase your chances of finding a higher rarity version. – Developer Comment

Bug Fixes

  • Fixed discrepancies between crosshair location and muzzle firing location when shooting at close range targets.
  • Fixed shotgun collision inconsistencies when aiming through openings or around corners.

GAMEPLAY

  • Minor adjustments to Loot in the following locations:
    • Snobby Shores (removed 13 Floor Loot spawn locations and 4 chests)
    • Industrial Plot north-east of Flush Factory (removed 4 Floor Loot spawn locations and 3 chests)
    • Tilted Towers (removed 8 Floor Loot spawn locations and 4 chests)

Bug Fixes

  • Fixed issues where weapons would not equip because they were not pre-loaded.
    • This resolves the issue in which weapons did not equip / did not function during the early game.
  • Efforts have been made to address an issue where players are suddenly unable to build in rare cases.
  • Fixed a crash that occurred if players kicked the ball out of Greasy Grove or the Soccer Stadium.
  • Fixed some edge cases where players pushed up against ramps / ceilings could toss grenades through to the opposite side.
  • Fixed the Boogie Bomb not properly refreshing its duration on a player who is hit with more than one.
  • Fixed an issue that reduced the distance that the light on chests could be seen.
  • Fixed the soccer scoreboard awarding points to the wrong side in Pleasant Park.

WORLD

  • The new ‘Lucky Landing’ point of interest has been added to the southern edge of the island.

UI

  • You now receive Party Suggestions while in the lobby.
  • Rich presence now provides the player’s party size.
  • Added new intro/outro animations to the party invite notification.
  • Invite notification now closes upon being clicked.
  • Presence text that is too long will no longer overlap the Invite/Join buttons.

Bug Fixes

  • Fixed an issue where you couldn’t emote in lobby if a player left.
  • Fixed an issue where changing language to Chinese or Korean would not render text properly.
  • Fixed an issue that caused the ‘60 FPS’ mode to reset back to 30 after relaunching the game on PS4.
  • Fixed an issue where the Party Finder dialog could double spawn.
  • Fixed an issue where full parties would show as solo players and appear joinable.
  • Fixed an issue where sometimes the Invite/Join action wouldn’t show correctly.
  • Fixed an issue where the party bar sometimes wouldn’t show party members while in a filled squad.

ART/ANIMATION

  • Re-enabled sprinting dust effects on low settings.
  • Hip fire positioning is now maintained if a player fired recently and switched weapons.

Bug Fixes

  • Fixed player jittering when sliding against a surface.
  • Fixed an issue causing other characters to not animate while spectating them after being eliminated.
  • Fixed an issue where weapons were unholstered early when using Emotes.
  • Fixed character body parts not animating at low framerates.
  • Fixed shield visual FX not properly displaying on the Alpine Ace and Crackshot outfits.
  • Updated the flag on the arm of the USA Alpine Ace to face the correct direction.

AUDIO

  • Reduced the volume of the Hand Cannon audio to match that of the Revolver.
  • Reduced the volume of the Windmills found in Anarchy Acres and Fatal Fields.

Bug Fixes

  • Set the volume of hitting weak points back to what it was prior to V.3.0.0.
  • Fixed an issue where building placement sound would play repeatedly while skydiving if you had the Pickaxe equipped in the lobby.
  • Fixed an issue that caused the lobby music to restart every time it was attenuated to 0 volume because of music from emotes.
  • Fixed an issue that could cause the Storm Audio to play from an invalid location in the map.
  • The build mode ‘click’ sound no longer plays while the player is downed.

PERFORMANCE

  • Improved overall frame rate by using less CPU for characters that are far away.
  • Optimized weapon load times and reduced their memory usage.

If you’d love to find Save the World updates, you can visit this link.

If you are a video game developer and you have a submission to make, you can mail us at team@futuregamereleases.com

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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