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The new 7.11 Dota 2 formulas have surely done the job

Not only it improves the experience but also brings us back to the old days where no gold reducement “debuff” is persistent. It will surely encourage players to use their buyback more than usual, not just under certain circumstances. It feels good to be a part of 7.11.

Now, since we are speaking about buyback changes, Valve has also changed the buyback cost, and have posted the formula regarding the same:

  • Buyback cost changed from 100 + (Level * Level * 1.5) + (Time * 0.25) to 100 + Networth / 13

However, what’s more, surprising is that Valve gets back the old feeling by removing the AoE gold for the losing team, and will no longer scale with the overall team networth difference. This will surely make the games more realistic and harder to play, especially when a team is trying to get the amazing comeback.

Now, the comeback formula will focus more on the hero that’s being killed at that possible moment, instead of the whole team’s net worth. It smells like a significant improvement, for which professional teams falling behind will need to play smart to get the comeback. It is more approachable to have a good early game so that it will be a lesser struggle in the late game.

  • AoE Gold for the losing team no longer scales with the overall team networth difference, just the individual networth of the dying hero. Previously, a core on your team doing well meant that a support on your team dying gave an increasing amount of gold to the enemy.

That being said, Dota 2 games are about to get us back to the early days rather than suffering the same story as we’ve been this last period. Professional e-sports are about to scale up to a different level, and will present a more advanced and exciting gameplay, for which fans behind the screens would also feel satisfied.

If you are a video game developer and you have a submission to make, you can mail us at team@futuregamereleases.com

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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