Not only it improves the experience but also brings us back to the old days where no gold reducement “debuff” is persistent. It will surely encourage players to use their buyback more than usual, not just under certain circumstances. It feels good to be a part of 7.11.
Now, since we are speaking about buyback changes, Valve has also changed the buyback cost, and have posted the formula regarding the same:
- Buyback cost changed from 100 + (Level * Level * 1.5) + (Time * 0.25) to 100 + Networth / 13
However, what’s more, surprising is that Valve gets back the old feeling by removing the AoE gold for the losing team, and will no longer scale with the overall team networth difference. This will surely make the games more realistic and harder to play, especially when a team is trying to get the amazing comeback.
Now, the comeback formula will focus more on the hero that’s being killed at that possible moment, instead of the whole team’s net worth. It smells like a significant improvement, for which professional teams falling behind will need to play smart to get the comeback. It is more approachable to have a good early game so that it will be a lesser struggle in the late game.
- AoE Gold for the losing team no longer scales with the overall team networth difference, just the individual networth of the dying hero. Previously, a core on your team doing well meant that a support on your team dying gave an increasing amount of gold to the enemy.
That being said, Dota 2 games are about to get us back to the early days rather than suffering the same story as we’ve been this last period. Professional e-sports are about to scale up to a different level, and will present a more advanced and exciting gameplay, for which fans behind the screens would also feel satisfied.