Sea of Thieves 1.03 balances weapons and improves ADS sensitivity
After many controversial discussions regarding the weapon balance, weapon damage, tweaks and more, it appears that Rare has finally decided to bring a new update to Sea of Thieves. Patch 1.03, with a size of around 1.2 GB on all platforms is undoubtedly here to improve the gunplay, including a substantial change regarding the Aim Down Sights.
The Aim Down Sights changes are here to make the aiming more efficient, giving skilled a room for improvement and turnaround various of situations in their favor. It has been the kind of change that has been needed for so long. This change is available only on the PC version, and the scroll-wheel (up and down) is now bindable in the control list.
In addition to the ADS improvement, the update fixes an issue that was preventing players from equipping their secondary weapon. Concerning the gun balancing, it reduces the Blunderbuss Damage and increases Eye of Reach damage.
As the patch notes discovered, this update not only improves the quality of the game but also enhances the server-client performance and should minimize the number of crashes players had.
Below you can find further details regarding patch 1.03:
- Message from Beyond – A message from the Ferryman has been nailed to the door post on the Ferry of the Damned instructing players on how to scuttle their ship.
- [PC Only] Aim Down Sights Sensitivity – We’ve increased the default mouse sensitivity to allow for more efficient aiming and to be in parity with the controller, as we heard your feedback regarding how mouse-mats around the world were being worn out due to how painfully slow it was to aim down the sights.
- [PC Only] Mouse Binds – We’ve added mouse scroll up and down to the list of controls players can use to rebind actions to.
- Enabling ‘non-directional’ chat no longer allows non-crew players to be heard anywhere in the world.
- Players should no longer get into a state where they can no longer equip a second weapon.
- We have corrected an issue with players receiving very little warning of a server shutdown. Players should now receive a minimum warning of 30 minutes for a server shut down.
- In response to reports of poor ping times in South America, we have now deployed Sea Of Thieves to a South American data centre.
- Multiple server and client crash fixes.
- Further improvements and optimisations for all platforms are ongoing.
It appears that after a long time the developers has finally started hearing the community and developing according to their needs. It is always nice to judge such an event, as it is how it’s supposed to be in any other particular game.