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Creative Assembly is developing a new First-Person Shooter

According to a new job listing posted on Creative Assembly’s official website, it is certain that the developing company is working on a new First-Person tactical shooter. Without any intention of spoiling anyone’s desire, watching the success of the BR genre nowadays leads us to no choice but if it’s this era’s shooter, to include a BR genre. Not by any decision, but means.

As the team noted on their official website, Creative Assembly is in search of a new UI Artist that will demonstrate its creativity and ability throughout his code. Or, more precisely:

The Senior UI Artist on this project will demonstrate excellent creative and technical ability, a passion for creating intuitive, user-experience led UI, and possess the ability to produce visually stunning, high-quality motion graphics.

Key Responsibilities

Reporting to the Lead UI Artist, you will work with the team to implement intuitive, performant UI which looks and feels great. Day to day you will work closely with other departments on the development team, designing and prototyping new UI components to specification. The UI will be iterated throughout production, from wireframing through to release content and as Senior UI Artist, you will be expected to engage with the game outside of core UI, supporting other departments when necessary and providing additional 2D graphic design work on demand. Proactivity and clear communication, in all directions, is essential in the role.

The team standing behind great developments such as Total War: Warhammer 1 & 2, Halo Wars 2 and more, will jump into this new genre with a hope of bringing something new to the world. What do you think, what kind of game is this going to be? Tell us your opinions in the comments below!

If you are a video game developer and you have a submission to make, you can mail us at team@futuregamereleases.com

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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