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Jurassic World Evolution tends to improve Screen Space Reflections with latest patch

While the future of video games will rely on the RTX technology and the reinvented graphics, some video games are created to be improved by various techniques. As such, Jurassic World Evolution, made by Frontier has received a new patch that further enhances the Screen Space Reflections.

The update guilty for the coming changes is listed as 1.5, and among many changes, some of them quite vital for the gameplay itself. This update is important for the AI determination, or would you rather movement and behavior, in which the sleep cycle is also added. It also fixes some known issues and adds UI tweaks that are about to improve the whole game.

For the first time, secrets of DR. Wu is a paid major campaign, expanding the missions and gameplay content. Together with it, new island locations and facilities are included.

The complete patch notes can be found below:

Secrets of Dr. Wu

  • Added new story missions
  • Added new island locations for Dr. Wu’s facilities
    • Muerta East
    • Tacaño Research Facility
  • Added new dinosaurs
    • Ankylodocus
    • Spinoraptor
    • Stegoceratops
    • Olorotitan
    • Troodon
      • Added Troodon venom bite attack against dinosaur prey
      • Troodon hunts can be non-lethal
  • Added dig sites and research for new dinosaurs
  • Added comfort gene genetic modification
    • Each dinosaur genome now has additional comfort gene slots
      • Stress genome slots allow modifications to the dinosaur’s stress thresholds
      • Habitat genome slots allow modifications to the dinosaur’s habitat requirements
      • Social genome slots allow modifications to the dinosaur’s social and population requirements
    • Added new UI state for dinosaurs engineered with unobtainable comfort, social or population needs
      • Added support for comfort bars for impossible to satisfy dinosaurs, new property “impossible” will turn them red and add “???” to the bar
  • Added new story based and progression research unlocks
    • Improved marketing increases ticket values
    • Improved marketing increases photo valuations
    • Improved lawyers reduce losses through guest fatalities by dinosaurs
    • Improved construction makes building construction cheaper
    • Hatchery Insurance research item that will give an increasing percentage refund if incubation fails
    • Feeder resupply cost reduction
    • Fourth tier hatchery upgrades for incubation speed and success rate
    • Improved transport team speed
    • Advanced Storm Defence Stations added
    • Indominus rex camouflage gene added – It is applied using the new researched gene and activates on:
      • Hammond Creation Lab exits
      • Hunts
      • When it panics
      • When in forest
      • Small chance when idle
    • Added new achievements

Free Update

  • Dinosaurs
    • Added group behaviour
  • Dinosaurs with social groups will try and form a social group
  • Dinosaurs capable of contesting leadership have an Alpha
  • The leader is the dinosaur with the highest prestige
  • Certain dinosaur species can challenge the current leader to a leadership contest, if their prestige is higher than the current leader.
  • Dinosaurs that cannot contest will congregate in suitable social groups with a leader
  • Group factors are determined per species
  • Members of the group will try to follow their leader
  • Groups can merge if their member count is less than the maximum social size
  • Members of the group will try and sleep if their leader does so
  • The current needs of group members can be influenced by the Alpha’s current needs
  • Alphas indicated in the dinosaur UI (for dinosaurs that can battle for leadership)
  • Groups will look for suitably sized areas to form up
  • Try to limit group members idle roaming too far from their leader
  • Group size can be affected by the alpha’s social gene modifications
  • Group members will try and graze when their alpha does
  • Group members only socialise with other members of the same group
  • Group members try to flee towards their leader
  • Sleep behaviour added
  • Dinosaurs can sleep if they are healthy and happy
  • Contracts
    • Dinosaur with specific gene modification
    • Sell a dinosaur with a specific gene modification
    • Get a dinosaur to a target infamy rating
    • Sell a dinosaur with a target infamy rating
  • Feeders
  • Added higher capacity tall herbivore feeder
  • Added higher capacity standard herbivore feeder
  • Added higher capacity carnivore feeder
  • Added Day/Night cycle options
    • Available automatically in Challenge and Sandbox modes
    • Unlocked alongside the preset options by five starring the campaign islands
    • Available by default on the Secrets of Dr. Wu islands
    • Added a cycle duration option

General Fixes and Tweaks

  • Buildings
    • Fixed incorrect UI image for the Bar
    • Fixed existing incubation speed increase upgrades text to show the correct improvement values (the actual values have not been changed)
    • Fixed guests on the hotel roof not correctly facing the attraction they want to look at
  • Contracts
    • “Attractions” is now “Guest Facilities” in ‘Make money from attractions’ contracts
    • Added contracts for photographing sleeping dinosaurs
    • Shelter Coverage contracts will no longer ask for >95% coverage as an objective
  • Dinosaurs
    • Added venom resistance for each dinosaur
    • Further optimisations for the dinosaur needs flood fill
    • Fixed dinosaurs not always being able to eat after a hunt
    • Stopped dinosaurs sometimes playing the HCL Exit animation when loading into a save file
    • Prevent editing terrain underneath ragdolled dinosaurs, to avoid physics and other knock-on issues
    • Enabled cycling between dinosaurs when the dinosaur is selected but the info panel is not open
    • Added the current number of species, the target number of species and the target total dinosaur rating to the management screen
    • Dead dinosaurs no longer contribute towards the visibility percentage, visibility counts or visibility contracts. However, their negative prestige is still taken into account
    • Changed the display of habitat area requirements:
      • All comfort area values are now shown on a non-linear scale on the needs tab
      • All bars now have the same scale (0-35,000), so the current habitat areas should show the same for all nearby dinosaurs
      • The minimum required area is now displayed in the dinosaur’s bio, rather than the “ideal” value, which was really just the displayed scale
      • None of this should affect habitat satisfaction in existing parks (unless dinosaurs with comfort genes are released)
    • Stopped dinosaurs eating from food that is being carried away by a transport helicopter
    • Rebalanced carnivores so dinosaurs have to be visibly hungry before they’ll eat prey
    • Reduced instances of dinosaurs walking through fights as they begin
    • Fix for rare bug where the cause of death shows as “Died from healthy”
    • Further dinosaur audio polish
    • Various animation fixes and polish
  • Music
    • Fixed some cut off occurring on music being played
    • Balanced various music types lengths
  • Render
    • Screen space reflections improvements for PC
  • Sandbox
    • Fixed sandbox money resetting when loading a save file
  • System
    • Cleaned up template missions (contracts) from the game database when starting/loading a career
    • Added a save limit reached warning when there isn’t any available space for a new save
    • Various stability fixes
  • UI
    • Added double click for sell and extract fossils on PC
    • Added double click to save and load menus for PC
    • Fixed side panel not getting an update in rare timing bug in laboratory
    • Fixed failed mission fanfare showing wrong division symbol
    • Remember the active tab when cycling between dinosaurs or buildings
    • Prevent weird situations where it’s possible to pause the game and bring up a UI prompt at the same time. e.g. when adding a new ranger team
    • Allow Help screens to be shown from the pause menu even if a hatchery exit sequence is currently in progress
    • Prevent various shortcuts from being usable when they’re not supposed to be
    • Management bar mouse hit now works as expected when the prompt is up
    • Added a keyboard binding for activating the notification button
    • Fixed being able to show the Cancel Research dialog box at the same time as the research is completed
  • Vehicles
    • Pitch the camera upwards after leaving the first person monorail view, to avoid the camera sometimes coming to rest inside the monorail track
    • Fixed projectiles sometimes passing through things
    • Fix a case where the camera could end up under the terrain after exiting a helicopter well outside the park bounds
    • Various audio updates and fixes
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Amie Gammons

A huge fan of puzzlers. Would love to experience the world and takedown on every single and upcoming game title. In the free time love to sing, follow recent game rumors and try to decrypt them in the best possible way.

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