Hitman 2 finally received a fresh update addressing and enhancing some feedback related issues. The release notes are quite big to read, but they introduce warmer and more approachable changes for all the players. IO Interactive has worked on this update for some time, and it surely pays off.
As the issues were rising, and fps drops were more common, IO Interactive and its free will enhance that particular segment, and the game now offers a lot higher fps and withdraws some of the known issues causing the game to crash.
With that being said, the patch is considered to introduce a plethora of positive changes among which a celebration of the winter season is also available on the Snow Festival.
And the most important probably, the new Launcher Benchmark option that was missing during this whole time since launch, allowing people to determinate their resources for running the game.
Overall Game Improvements
We’ve made hundreds of improvements, fixes and tweaks to the entire game across all disciplines. These improvements will greatly improve the experience of playing HITMAN 2. We’ve listed the stand-out highlights below.
Interaction Prompt Size
We’ve added a new Gameplay Option that allows players to change the size of the item interaction text. There are three options; 1. Standard (default) 2. Same Size (Prompt and name are the same size) 3. Larger Text (Prompt and name are the same but larger overall)
Completing 15 Featured Contracts will now award the Handyman Wrench. If you’ve already completed the challenge associated this reward, the item will be added to your inventory shortly after the release of the game update.
We’ve fixed an issue that could cause some NPCs to investigate distractions from unreasonable distances. We’ve asked them to hold back and be less curious. The NPC’s that you expect to investigate will now do so.
We’ve fixed an issue that could cause 47’s rifle scope to be blurry when zoomed in.
We’ve fixed an issue that was preventing 47’s shadow from rendering whilst wearing the Raven Suit.
We’ve fixed an issue that could cause the wine cabinet doors to always be open. They’re now closed for safety reasons.
We’ve fixed a handful of issues that could cause the game to crash, including from standby/rest mode(s).
We’ve fixed an issue that could cause explosives concealed in molehills to not harm NPCs on Whittleton Creek.
We’ve fixed an issue where Challenges regarding Featured Contracts have placeholder names in non-English languages.
More in Sync
We’ve fixed some inconsistencies between subtitles and dialogue in Miami.
We’ve fixed an issue in Miami that could cause Sierra’s car to not crash despite an explosive device detonating on her car.
We’ve fixed an issue where our ‘Mini Map Rotation’ options were inverted. We know that nobody likes to play inverted, so we’ve made sure that ‘on’ means on and ‘off’ means off.
We’ve fixed an issue that could cause the muffin servers in Whittleton Creek to continually talk about needing more stock and their intentions to inform ‘Helen’ about the stock levels, but not actually doing it. Now they will.
An Apple a Day
We’ve fixed an issue in Whittleton Creek that could cause the An Apple a Day Mission Story to get stuck if 47 knocks out Janus while performing the Health Check.
We’ve fixed an issue that could cause the Inventory menu to seemingly not display all unlocked items. This was a UX issue that was causing the items to be displayed on a ‘hidden’ window on the right-hand side of the screen.
Mission Story Consistency
We’ve fixed a handful of issues with Mission Story guidance prompts on Miami and Whittleton Creek.
Hector and Sheikh
We’ve fixed an issue where Hector and Sheikh Salman al-Ghazali were in a dialogue loop where they constantly repeated the same conversation in Miami.
Sprechen sie Deutsch?
Für unsere Deutschen Spieler: wir haben einen kleinen Fehler beseitigt, bei dem der Schlüssel zum Pool fälschlicherweise als “Autoschlüssel” übersetzt wurde. Tut uns leid!
We’ve fixed an issue that could cause 47 to teleport when taking out a shotgun and aiming in a crowd. Now, he’ll have to walk.
We’ve fixed an issue where 47 could enter an open coffin or morgue table during combat, provided that he isn’t actively visible to any NPC’s.
We’ve fixed an issue that could cause a flare to float above the ground during the helicopter exit cutscene in Isle of Sgail.
– Silent Assassin Status –
In our previous Release Notes (2.12), we updated you on the Silent Assassin rating and how some unintended changes were made. Whilst we continue to work on a long-term fix, we’ve now updated the text for the scoring requirements and some challenges from “Never Spotted” to “Never Compromised”. These are not the final changes for this rating, but our intention here is to make the in-game communication better in the short term. We’re still working on the final solution and will share further updates as soon as we have them.
Ghost Mode Improvements
We’ve fixed an issue where the game crashes when exiting to the main menu from a quick match Ghost Mode session.
We’ve fixed an issue that could cause Ghost Crates containing disguises to remain closed until all disguises had been taken. Now, when either player takes a disguise, the crate will open and the other disguise will no longer be available. The opposing player will still have 10 seconds to pick up any of the items.
PC Specific Improvements
We’ve fixed an issue where the game crashes when switching from Fullscreen to Windowed mode.
We’ve fixed an issue that could cause drops in framerate when discovering a new area.
We’ve extended our Razer Chroma Support. See details here: https://www2.razer.com/chroma-workshop/integrations-hitman-2
Big Picture Buttons
We’ve added some big buttons to the Game’s Launcher when starting the game through Big Picture Mode on Steam, to indicate that you can ‘play’ and ‘quit’ using the controller.
We’ve added a Benchmark option to the PC launcher.
Known Issues (Reported By Community)
As part of these release notes, we wanted to give you an idea of just a few points that we see lots of discussion about, just so that you know that we know. Looking ahead, we’re already hard at work on our next update, 2.14, which we aim to release in February.
- Issues where weapons can become invisible.
- An issue with animations and coins.
- 47 can get spotted when using the Morgue starting location in Hokkaido on Master Difficulty.
- The Meaty Bone and Sacrifical Knife items cannot be used as starting equipment.
- The Silverballer does not have the Steady Aim trait.