It was fun running around DC for the time being of the Division 2 private beta. Nevertheless, we had to say goodbye to all of the beautiful moments encountered, but also to all of the bugs and glitches, because in this next period they’re probably getting a fix.
The most surprising thing in The Division 2 Private Beta I’d say is the healing system. Unlike The Division 1 this time you’re not actually healing but instead repairing your damaged armor. Which, in the long term, makes the game more interesting to play, and increases the player awareness, whether they like it or not.
Why so? Simply because you won’t be able to get a flick repair, and when it comes to PVP, all the players will need to consider the advantage before they make the final push. All of that because of the inability to fix your armor on the move, except for the drones and seeker grenades that can heal you, whom healing rate is very low.
Say what you want but I personally believe that the end-game, now that we have different specializations, would be a lot more interesting. Do not forget the raids that weren’t included in the Private Beta. Combined with the content, it could potentially become one of the most interesting games to play.
It is naturally an End Game content everyone would love to see. And yes, if you read anywhere that the enemies are Bullet Sponges on high difficulty, make sure you tell them they’re wrong. It is the difficulty they’re playing at. Harder difficulty equals harder to kill enemies, which is proportional to what they do.
Let’s take a look at some of the changes, including the perks and skills system.
On the contrary, the Skills and Perks unlocking system is a bit strange, but yet satisfying and it works just fine. It still encourages the player to stay longer in the game and do more content to gather SHD tech.
The DZ East was by choice the area designated for PVP players. We have managed to successfully infiltrate the whole area and come out as winners. It doesn’t work as previous Dark Zones and the healing system falls in favor of groups rather than single players. Those running in groups have natural benefits due to the healing system change.
Overall, the Private Beta was a soundly positive and intriguing experience.
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