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Dota Underlords Open Beta Release Day Update

Dota Underlords finally enters in day one of the Open Beta, with an update that combines a set of improvements on each platform. Now that the game released on Mobile too, it will allow cross play against the PC players. This makes Dota Underlords Valve’s first game ever to release on the mobile platform using the Source 2 engine.

As the official Dota Underlords website confirms, there is a Battle Pass in the schedule, but also a variety of cosmetics that will provide specific customization of the Board, heroes, and more. Below you can find the official patch Open Beta Release Day patch notes.


  • Improvements to Android performance.
  • Fixed combined hero and item acquire notifications, not rendering.
  • Added Rank to the Dashboard.
  • Adjusted Teleport FX.
  • Added language selector to settings.
  • More work has been done on the Season Info UI.
  • We have solved the quit button disappearance. Someone took it to the dry cleaners and forgot to put it back up.
  • Fixed several crash bugs.

Dota Underlords is a Chess Game that combines strategic components and mechanics to undertake the battle to the next level. Compared to the very original Auto Chess, Dota Underlords packs improved animations and AI behavior, which in the long run truly matters. Characters will react willingly to your designation, as it will put your struggles to a minimum.

Just imagine what else could be coming to Dota Underlords. Even if the game has a massive RNG kick to it, combining your forces still requires knowledge. Combined with luck, overtaking a previous throne holder won’t be of a surprise. As announced, in-game built Tournaments will be a part of Dota Underlords, allowing players to compete for a price destined by Valve.

Dota Underlords is probably the next best Auto Chess, with combinations of races, classes, and global cards.

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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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