Destiny 2 Loss of Player’s Items Lead To Emergency Maintenance, Servers Down
It’s not pleasant to see players losing items from their inventory, especially not in an RPG game such as Destiny 2. It has been a satisfactory road trip so far, set by the developers, but there are more things to be done in the meantime. Shortly after the release of patch 2.7.1, the developers have assumingly fixed a couple of known bugs, but they have indirectly added a new one.
The patch has seemingly brought the good stuff, but also become the culprit of player’s frustration, as it managed to steal Glimmer and Infusion materials. Not so pleasant to hear about. This had given Bungie no other options but to shut down the servers, leaving players unable to login.
The last message by Bungie regarding this issue was rather simple than explanatory, in which they confirm they’ve found the main reason for this. But due to its complex, the servers had to be shut down for yet another maintenance window. You can find the official tweet below:
We believe we have identified the cause of this issue and are working on a fix internally. Destiny 2 will continue to be offline until we have a better understanding of the timeline for this fix. We will provide another update by 12 PM Pacific.
— Bungie Help (@BungieHelp) January 28, 2020
Being on the verge of identification and resolution of the main problem, Bungie has confirmed that the servers may be down for a more extended period. On the Steam community discussion page, the comments have been locked, as they would probably cause even bigger mayhem.
The official 2.7.1 patch notes can be found below:
PIT OF HERESY
- Improved some performance issues in the Chamber of Suffering encounter that could reduce framerates.
- Fixed an issue where players could die when transitioning from the Necropolis encounter to the Tunnels of Despair.
- Fixed an issue where players could get out of the environment in the Tunnels of Despair.
GARDEN OF SALVATION
- Improved a performance issue that could occur when chunks of land return, or are removed during the Sanctified Mind encounter.
- Improved the visual indication for when a tether source hub is on or off.
- Added text notification when a Vex sacrifices on a relay.
NIGHTFALL: THE ORDEAL
- Reduced weekly completions needed to bring it in line with other challenges.
- Players now need three completions on Adept, two completions on Hero, or one completion on Legend or Master.
- Players can now shortcut directly to their Roster by selecting their empty fireteam slots, or by invoking the Roster shortcut on Director Map screens.
- When an activity is selected, fireteam leaders can navigate left and right to get to Quests and Roster respectively, then back to return to the selected activity.
- Seasonal Bow mods should now work reliably with Hush.
- Fixed an issue where Onslaught would reduce damage at 2x Rampage stacks despite not increasing Rate of Fire.
- Adjusted scope feedback and camera shake on Hard Light firing.
- Eriana’s Vow no longer gets more ammo when swapping from other Special ammo weapons in Gambit. Starting ammo in Gambit increased from six to ten.
- Fixed an issue where swapping from Two-Tailed Fox to another Power weapon would generate more ammo than intended.
- Fixed an issue where Leviathan’s Breath started PVE activities with more ammo than intended.
- Fixed an issue where Xenophage started PVE activities with more ammo than intended.
- The Empowered Finisher Dawn mod will no longer consume Super energy if you do not have a mod equipped that is capable of benefiting from the Charged with Light buff.
- The Ever Ready Dawn mod will now stack correctly with weapon dexterity leg armor mods applicable to the weapons it covers.
- The Heavy Handed Dawn mod will no longer trigger after the death of Telesto bolts. Increased the number of enemies that must be near the player to trigger the ammo-granting benefit from two to three.
- Several class item armor mods will now correctly provide diminishing returns when multiple copies of the mod are equipped. These mods include Perpetuation, Innervation, Invigoration, Insulation, and Absolution.
- Wormgod Caress and Winter’s Guile no longer retain the status of their buff if the armor piece is unequipped.
- The perk on Synthoceps now deactivates immediately when the armor piece is unequipped.
- The Transcendent Blessing Outlaw mod will now correctly appear in players’ inventory; previously, it would only be visible in the mod flyout when socketing a mod.
- Grenade Launcher Scavenger will no longer award Special ammo for Grenade Launchers when the player picks up Primary ammo bricks.
- The last finisher removed from favorites will no longer override the fallback default class finisher.
- Giddy Laugh rare emote now has a valid icon and can be selected for equipping on the emote wheel.
- Shadowkeep campaign Exotic armor no longer has a potential to show up in Xur’s weekly inventory.
- Gunsmith now properly assesses the owned status of Unflinching Machine Gun and Unflinching Hand Cannon mods.
POWER AND PROGRESSION
- Fixed an issue that caused the amount of XP earned not to show up next to the XP progress bar.
- NOTE: This issue may still exist for players after they reach Seasonal Rank 100, but all XP earned will still apply to Seasonal Ranks above 100.
- Changed the progress bar description on the Weekly Strike challenge from “Bounties completed” (which was incorrect) to “Strikes completed”.
- Completion values for some of the destination Obelisk Weekly Bounties have been reduced.
- Fixed an issue where the “Green with Envy” pursuits could stop progressing correctly.
- Players who were in this state should have their progress updated retroactively.
- Fixed an issue in which Roaring Flames was buffing Solar Weapon Damage while standing in a Well of Radiance.
- Fixed an issue in which Sunbreaker Titans were able to self-heal by bouncing a Throwing Hammer off a wall.
- Fixed an issue that prevented Warlocks from using Blink after switching weapons or cancelling sprint.
- Fixed an issue that would sometimes cause the Sunbreaker Titan’s Mortar Blast to deal little to no damage.
- Fixed an issue that allowed Sunbreaker Titans to gain stacks of Roaring Flames by destroying Telesto projectiles.
- Increased the Sunbreaker Titan’s Mortar Blast damage by 70 percent in PvE.
- Players will remain in spaceflight instead of going to a black screen when they load into a PvP match faster than their peers.
BOUNTIES AND PURSUITS
- Fixed an issue that could prevent players from obtaining the Black Armory Key Mold quest from Ada-1 on multiple characters.
- Acquisition of Black Armory rare bounties significantly improved.
- Players that complete all available weekly and daily bounties will acquire a rare bounty within five days.
- Black Armory Keys taking up space in Pursuits will be removed if a player has already completed the Mysterious Box Izanagi’s Burden quest chain and unlocked the Exotic in their Collections.
- The Gambit Prime “Collector” bounty will now progress from picking up Luna destination materials.
- Fixed an issue affecting the “Newest” sorting option in Pursuits.
- Newly acquired quests, or quests that get updated, will now be properly sorted to the top.
- In Collections, the “Playin’ the Odds” Gambit emblem will now properly register as unlocked and can be reacquired accordingly.
- Fixed an issue that was impacting the Unveiling Triumph.
- Eris is now ready to present her final Lore entry to players who need it.
- The Unveiling Lore Triumph now correctly reads #/11 Lore pieces and will unlock upon obtaining the final Lore piece.
- Fixed an issue where certain randomized dialogue would play more or less frequently than intended.
- Fixed an issue that was causing notifications to appear again after transferring items using the Bnet D2 API.
- Improved performance when receiving certain messages from the server.
- Largest impact will be in the Tower, but should help everywhere.
- Fixed an issue that caused FOTL items to be stuck in the postmaster as invisible items for some players.