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Half-Life: Alyx Review – Astonishing – Released in the Right Time

If you believe that the VR world is decimating, think twice. Half-Life: Alyx is finally out, as the world is shackled by the dark mysteries that are surrounding the Coronavirus. This may be a perfect addition to those who are seeking for entertainment, and we’re here to help you decide on whether or not you should delve into the fun. Being a VR title may require an extra piece of technology, but the title itself is more than satisfying to play.

This survival-horror game, a revival of the famous franchise, has proven to me that VR games can be extraordinary. Completing the game is far from done, and since I am personally not used to VR, I have to take a break. Therefore, I’d consider this as a review in progress rather than anything else.

Gunfight, Modding, Power

However, from weapon modifications to magical elements or wizardry, Half-Life: Alyx brings a ton to the party. Your supergravity gloves have all the power you need to replicate some sort of extraterrestrial source or be inhumanly advanced. This provides you with the possibility to pull or drag objects the way you want. But the most exciting part is that you have to catch whenever you pull something towards you.

Now, since we’ve spoken about weapon modifications, let’s tackle a bit on the gunfights. For a first-person game, it feels like the aim down sights is just perfectly calibrated without any additional input by the player, which confirms the integrity of the developers (Valve) and the work they’ve put into this VR game.

As you’re tackling the necrotic interferences throughout the game, you can modify your weapons so you can deal with them easier. Killing Monsters in Half-Life is nothing new, and having the power to alter the weapon per your requirements feels just right. Despite the low amount of firearms, you can still enhance each one of them to satisfy your needs. With gun-modding right beside you, it adds some sort of character progression that has usually not been a thing in the previous series.

Puzzles

Yes, there is a substantial amount of them. Puzzles and locked doors are just another mild interference for those who seek a straightforward journey. Locked doors are the most intriguing ones if you ask me personally, as you need to replicate the given format of the projection while using the VR controllers. Not going to lie, seems quite challenging to master.

Environment

What makes this game unique is the power of Half-Life. Yes, you heard me well. The atmosphere, just as advanced with today’s technology, somewhat brings a vibe of the predecessor in Alyx. Each piece has its unique design, and all of the missions you’re on a path of completion feel novel. You will never contact boredom within.

Conclusion

Let’s keep it short. For all of the Half-Life supporters, Half-Life: Alyx is more than worth trying. So, if you can afford this VR experience, you should go for it. Especially now that most of us are probably suffering from self-isolation and are on the bring of going nuts. Despite the substantial hardware requirements, Half-Life: Alyx’s content is rather peculiar than just any kind of repeat.

Half-Life: Alyx

Half-Life: Alyx - 9.7

9.7

Score

Half-Life: Alyx is a 2020 virtual reality first-person shooter developed and published by Valve. Between the events of Half-Life and Half-Life 2, players control Alyx Vance on a mission to seize a superweapon belonging to the alien Combine.

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Angel Kicevski

Angel (ANGE1K) Kicevski started playing video games a long time ago. He started playing competitively since the Counter-Strike 1.3 era. Apart from that, the desire to own a website has always been there. Now, when the mission is slowly accomplishing, he's striving for success and nothing else. Besides that, he quit his full-time job to work on futuregamereleases.com. Being a father of two beautiful babies puts babysitting, gaming, and making poetry out of it a definite challenge. P.S. I play games the way they are meant to be played and consider myself for an Escape From Tarkov addict.

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