Godfall Devs “We Don’t Consider the Game a Service”
This might be a curse or a blessing, but the developers of Godfall have officially decided not to implement microtransactions in their game.
Recently, Richard Heyne, the Technical Producer of Godfall, when asked to tell more about the game, he said that “there is an experience you can complete,” with which he suggested that they are planning about a finite campaign that the players will play through.
“There is more for the player to explore and revisit once they have completed their ascent of the Skybreaker Monolith. We don’t consider the game service. There are no microtransactions in Godfall, but we are planning that there is plenty of content for the player to dig into once [main villain] Macros is defeated. Once you’ve completed the campaign, you will have the ability to go back to these realms and explore them in new ways, to experience new encounters, new challenges.”
We have already seen the part where the game’s developers offer a campaign or a replayable end-game content, but what is most interesting is a game without microtransactions, especially for this kind of game. We have to sit still and wait to see how this will turn out.
Godfall will launch on PS5 and PC via the Epic Games Store this Holiday.