PS5’s Ad Discovers DualSense controller’s Haptic Feedback

Sony has decided to strengthen its marketing plan by publishing a brand new TV ad for the PlayStation 5. The ad showcases the haptic feedback of the DualSense controller, which is one of the most demanded and hard to master technologies.

The published video is clarified to “dramatization,” as it prints and acknowledges the focus of the ad. The moto behind the DualSense controller’s haptic feedback is “a world you can see with sound. In a previous article posted by Sony, the developers have also discovered how adaptive triggers and haptic feedback provide unique gameplay experiences.

Brian Horton, creative director for Marvel’s Spider-Man: Miles Morales has stated the following:

The haptic feedback precision allows us to do all sorts of new things. In Marvel’s Spider-Man: Miles Morales, we’ll be hinting to players which direction attacks are coming from by providing haptic feedback from the appropriate direction on the DualSense wireless controller. What does it feel like to use Miles’s stealth ability? How does a Venom Blast feel? Because of the high resolution of DualSense wireless controller’s haptics system, we can really push the dimensionality of the feedback. For instance, as you hold down Square to do a Venom Punch, you feel Spider-Man’s bio-electricity crackle across from the left side of the controller, culminating in the right side on impact.

Multiple other game directors have given the word regarding the DualSense controller and its strong impact on their video game creations. The interaction features, vibrations, and everything else flows to a whole new level, allowing the players to genuinely enjoy the given narrative and feel like a part of the scenario. For more of those, make sure you check Sony’s official blog post.

If you are a video game developer and you have a submission to make, you can mail us at

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button