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Microsoft Acquires ZeniMax Media, the parent company of industry-leading publishers like Bethesda

A surprising acquisition has been attempted. Microsoft has moved to acquire ZeniMax Media for $7.5 billion, a parent company of leading publishers like Bethesda. That would indirectly bring the famous The Elder Scrolls, Fallout, Wolfenstein, and the Doom franchise in Microsoft’s property, and as Phil Spencer stated in an Xbox Wire article during this day.

Microsoft welcomes Bethesda to the Xbox Family, with several solid titles coming along the way. As a response to the acquisition, Bethesda SVP of global marketing stated the following:

But the key point is we’re still Bethesda. We’re still working on the same games we were yesterday, made by the same studios we’ve worked with for years, and those games will be published by us.

There will be multiple benefits of this acquisition, as the executive producer Todd Howard stated on his blog post. He praised the optimization that Xbox Series S and X offer and how it will help them delve into the generational leaps in graphics, CPU, and data streaming.

These new systems are optimized for the vast worlds we love to create, with generational leaps not just in graphics, but CPU and data streaming as well. It’s led to our largest engine overhaul since Oblivion, with all new technologies powering our first new IP in 25 years, Starfield, as well as The Elder Scrolls VI.

Last but not least, thanks to this acquisition, Bethesda’s iconic franchises, such as the ones mentioned above, will be joining Xbox Game Pass for Console and PC. One place to acquire all the favorite Bethesda’s video games and enjoy playing.

This is one of the biggest announcements in gaming history,  and we’re looking forward to seeing what sort of productivity will arise out of this new collaboration.

If you are a video game developer and you have a submission to make, you can mail us at team@futuregamereleases.com

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. My mission is to lurk and discover secrets, create guides and provide you with some important news. Oh, yeah, patch notes too. I mostly play FPS and love experimenting in good MMORPGs.

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