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Cyberpunk 2077 will introduce a realistic vehicular destruction

We’ve all been victims of car crashes in video games, but we might’ve never seen the best potential yet realistic car crash scenario ever. Cyberpunk 2077 is coming closer to release to remind us that car crashes are not desired thanks to the game’s cutting edge technology. In a recent PC Gamer Magazine number, it was discovered that Cyberpunk 2077 uses a structural analysis simulation when it comes to car destruction.

What does this mean? A simulation-based car crash will replicate the closest scenario to realistic car destruction, with its bits and pieces uniquely falling off the vehicle. The report also discovers that the “idiotic crashes will look incredible,” which somewhat strengthens the game’s anticipation.

If you didn’t know, realistic and destructive video game elements contribute to the final graphics output, which is a formidable excitement and fun component. In video games, this is not only tied to vehicles. Structures also contribute to the overall impression, for example, shooters such as Battlefield V. Knowing this, Cyberpunk’s simulation-based realistic vehicular crashes may be one of the best features in the game.

CD Projekt Red added a vast number of vehicles in Cyberpunk 2077. Cars or motorcycles, each one of those will have its unique way of destruction. The destructive pieces will differ from each other’s models to alleviate a repetitive fashion. Therefore, each car chase or journey in Night City is scheduled for excitement, and ramming cars more than welcome in the player’s eyes.

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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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