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Escape From Tarkov: Cultists Are Now Officially In The Game

Battlestate Games has stated multiple times that Cultists and their arrival to Escape From Tarkov will be in the form of a surprise. Well, it took a whole year before they finally established a foothold in Escape From Tarkov, one of the most realistic First-Person shooter games. Only a couple of players have had the luck to encounter them, as they are probably a rare spawn.

After just a couple of hours into 12.9, a user has posted on Reddit that he triggered something peculiar on the reworked map, Woods. The video he posted and the Reddit thread was deleted to avoid spoilers regarding the Cultists topic. Battlestate Games wants each player to experience the Cultists independently, even though they have not issued awareness regarding the latest addition to the game, especially to those with a weak heart.

Below you can find a player being mocked and rushed by a Cultist trying to backstab him.

I thought it was Christmas not Halloween… from EscapefromTarkov

Cultists in Escape From Tarkov can be found on maps that have a ritual circle or marking. So far, no one knows if there is any mandatory sequence to provoke their spawn. We have tried to visit the ritual circles, but we haven’t had any luck. Cultists can spawn at literally any ritual circle or marking. There are two on the new Woods map, so everyone believes that Woods has a higher chance of spawning Cultists.

Where to find Cultists?

Well, before getting close to the Ritual Circles, it’s always good to scan its surroundings. Reserve, Woods, Customs, and Shoreline all have a Ritual Circle. They have a higher chance to spawn in night raids. While on Woods they tend to chill in bushes, on Reserve, Shoreline and Customs they’re most likely to be hidden in a room. They are very fast, so make sure your reactions are on point.

Cultists Weapons and Behavior

Cultists have a unique melee weapon coated with a toxin, and once they stab the player, they leave a toxin debuff that has to be purged by using meds. Salewa, CAR Medicine, Grizzly, or Augmentin are all supposed to cleanse the Toxin debuff.

Cultists will always try to sneak and stab you from behind. Even though their initial AI behavior is to use melee weapons, they can run away and defend themselves with firearms once you open fire on them. They can also have grenades.

We’re still trying to spam Woods and study their behavior even further. So far, this is what we know.

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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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