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Deep Rock Galactic Sold 2 Million Copies

Deep Rock Galactic is a first-person shooter developed by Ghost Ship Games. The game was officially launched on May 13, 2020, and since its launch, Deep Rock Galactic has managed to sell 2 million copies. This milestone has been achieved recently, as Ghost Ship Games has just made the announcement today.

2 Million Units Sold, they titled. The studio has noted all sales in the previous years, which involves over 400,000 units sold in 2019 (during its Early Access) and over 1.1 million copies sold in 2020.

Once in a while, it’s good to look back and see what you have accomplished. When we founded Ghost Ship Games four and a half years ago, we knew we would bring Deep Rock Galactic to life, and we decided that open development and co-op first would be our guiding principles. But – we never anticipated the fantastic community that would spring up around the game, or the fact that we’d strike gold like we have and end up with a bonafide success on our hands.

Before we launched into Early Access, we reached an internal agreement that 200.000 units sold during the game’s lifetime would be suitable, and would allow us to continue and do a new game. But now we just crossed 2 MILLION units sold, and the game is performing stronger than ever – not only in sales, but also in the strength of the community. When reading a random thread on gaming and suddenly one user comments “Rock and Stone”, causing the whole thread to explode in rock-and-stone shouts, then you know you’ve created something extraordinary and transcending. And the “we” does not only mean us developers, but also very much you, the community around Deep Rock Galactic. From the bottom of our hearts, we thank you!

Deep Rock Galactic is a first-person co-operative sci-fi shooter for up to 4 players, featuring procedural and destructible environments to explore, mine, and explode through to reach new objectives. It’s available on Xbox One and PC via Steam.

Angel Kicevski

Angel Kicevski started playing video games a long time ago. He started playing competitively since the Counter-Strike 1.3 era. Shortly after the competitive CS era, he managed to find the gaming industry amusing and started working on FGR. His mission is to bring gaming news and make guides for those who need them in the best possible way. He also considers himself an Escape From Tarkov addict.

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