The next-gen PS5 VR controllers have been showcased and detailed by Sony. The company will most probably release the next-gen virtual reality hardware very soon, and for that reason, it has jumped deeper into its details. Accordingly, the next-gen PS VR headset is supposed to contain haptic feedback, finger-touch detection, and more.
Thanks to the exceptional amount of insights taken with the previous VR controllers, Sony stated the equality and freedom in creating this design. The VR controller has an “orb” shape “that allows you to hold the controller naturally while playing with a high degree of freedom. There are no constraints with how you’re moving your hands, providing developers with the ability to create unique gameplay experiences.”
Thanks to its haptic feedback, the controller will strongly resemble the DualSense controller and its features, which is why everyone praises the design so far. Judging by the pictures, both the left and right controllers have analog sticks with buttons.
For a more detailed overview on the features, check out the section below.
- Adaptive triggers: Each VR controller (Left and Right) includes an adaptive trigger button that adds palpable tension when pressed, similar to what’s found in the DualSense controller. If you’ve played a PS5 game, you’ll be familiar with the tension in the L2 or R2 buttons when you press them, such as when you’re drawing your bow to fire an arrow. When you take that kind of mechanic and apply it to VR, the experience is amplified to the next level.
- Haptic feedback: The new controller will have haptic feedback optimized for its form factor, making every sensation in the game world more impactful, textured and nuanced. When you’re traversing through rocky desert or trading blows in melee combat, you’ll feel the difference, magnifying the extraordinary visual and audio experience that’s so central to VR.
- Finger touch detection: The controller can detect your fingers without any pressing in the areas where you place your thumb, index, or middle fingers. This enables you to make more natural gestures with your hands during gameplay.
- Tracking: The VR controller is tracked by the new VR headset through a tracking ring across the bottom of the controller.
- Action buttons/analog sticks: The Left controller contains one analog stick, the triangle and square buttons, a “grip” button (L1), trigger button (L2) and Create button. The Right controller contains one analog stick, the cross and circle buttons, a “grip” button (R1), trigger button (R2) and Options button. The “grip” button can be used to pick up in-game objects, as one example.
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