We all know how vital the gameplay in Escape From Tarkov is. Most of the time, your raids’ performance depends on your graphic settings, which is a variable sometimes triggered by firm eyesight or game performance. Everyone is tired of the stutters or low fps on bigger maps that could be the main culprit for your death. Well, we’re here to help you find the best settings in EFT, and hopefully, satisfy your needs.
After EFT patch 0.12, some novel additions in the Graphics settings, such as TAA (Temporal Anti-Aliasing), and other options players can choose from and set up what they strive for. Again, when it comes to a game where you either win or lose it all, the balance between performance and imagery is very important.
For the first time, Patch 0.12.5 introduced players to Post FX effects. This addition will replace the Nvidia Freestyle, which filters have had somewhat the same purpose. With this, we have to update our best graphics settings. Not every human eye desires what we opt for, but trust us; the options below are worth trying.
Escape From Tarkov Best Graphics Settings – Completely Reconfigured – Updated with 0.12.10
In the end, in Escape From Tarkov, it’s all about the balance. The balance between performance and visibility is undoubtedly the most important. Having a satisfying amount of FPS while being able to designate your enemy (a “bush Wookie” or ambient occlusion camouflage master) indeed pays out. We have experimented with all the graphics settings on each map, measuring and evaluating both the performance and visibility. Without further ado, let’s take a look at our best EFT settings below:
First of all, the ability to spot enemy players at a large distance relies heavily on the FoV (Field of View). Escape from Tarkov is using a vertical FoV. The FoV represented there differs from other video games which are normally using horizontal FoV. I would put it simply like this: the larger the number is, the wider the perspective, but the smaller the people you see in the distance (100m and above). It also obstructs the gunplay. For example, sniping. Zeroing on different FoV’s feels different, shoots different, so playing at one FoV and getting used to it is always a good idea.
One more thing. As you probably noticed, we’re making changes to the settings below almost on daily basis. If you want to follow and help through, make sure you check this article and attune the tweaks on your client if necessary. If you have anything to suggest, don’t be shy, please let us know in the comments below! We’re still working on finding the best all-around values for every environment.
- FoV: 63 (It’s a player preference, but we play this on 63 which is 94 horizontal FoV. Just make sure you stick with it).
- Screen mode: Fullscreen (!important read below at the end of the article!)
- Vsync – Off (we’re aware that you can avoid the FPS limitation by setting in ON in-game, but OFF in your GPU’s Cpanel, necessary to do so if you have a powerful gaming rig).
- Texture Quality – High (sharper textures are always appreciated)
- Shadows quality – Low (until BSG fixes the shadows and look the same for everyone, there’s no need to tinker this and you should keep it low, also have an impact on performance).
- Object LOD (Level of Detail) Quality – 2 or 2.5 (We have this on 2.5. A higher value will make the game render small 3D objects usually unnecessary eg. “a frying pan” at a longer distance. Having this on higher than the given value will decrease the game performance massively.)
- Overall visibility – 1500-2000 (Even on lower setting, won’t restrict you from seeing enemies at a larger distance)
- Shadow visibility – 40 (The lightning and shadows in this game need work. We know setting it too high will interfere in a given situation or most of them. Having it on low will surely help you see inside buildings at longer distances with the sunlight beaming through the building itself.)
- Antialiasing – FXAA (we decided to go with FXAA again, simply because of the crisper image. The blur in TAA is too obstructing, and I assure you not a single professional player would ever have anti-aliasing turned on. Streamers use TAA, but that’s mostly to make your viewing experience better. FXAA may cause curvy lines on textures due to scene transition but still, it makes the image way crisper than TAA).
- Resampling – 1x off
- HBAO – Off
- SSR – Off
- Anisotropic Filtering – per texture
- Sharpness – 0-0.5 (We have this set on 0, but in the end is a player preference. A higher setting will probably decrease a bit of FPS and pixelate the image if you’re running the same POST FX settings as ours) Having this on 0 helps deal with the pixelation after using stims.
- Lobby FPS Limit – 60
- Game FPS Limit – 120
- HighQualityColor, Z-blur, Chromatic aberrations, Noise, Grass shadows, and Mip Streaming – OFF.
POST FX Settings
This is the new effects feature in Escape From Tarkov. It allows players to personalize the look of the game further. The new Post FX Settings have made us change the graphic settings above. Our Post FX Settings can be found below:
- Brightness: 0-30 (we have it on 15 as it tackles darkness better (eg. Reserve’s underbelly,
everything above that may fade and even vanish distant objects– update: This was fixed with one of the previous patches, so you can try cranking this even higher if you find it more comfortable. On vast distances may still cause objects to fade away. Knowing that the upcoming Streets of Tarkov map is supposed to be huge, we’d suggest you keep it around 15-30 and get used to it. If you want to min-max, then you can tweak your brightness in regards to your map location).
- Saturation: 0-75 (we have it on 75, not the same, but similar to Digital Vibrance)
- Clarity: 50-100 (We have this on 75, sometimes a viable option for sharper objects and benefit to notice players without painful eyesight. Setting this too high may result in extremely dark shadows, so we wouldn’t recommend it)
- Colorfulness: 50-100 (We have it on 75, but if you like colorful properties you can go up to 100)
- Luma Sharpen: 50-100 (we have this on 100. May sometimes make fog look denser, but it’s very valuable in dark areas eg. “Reserve’s underbelly”.)
- Adaptive Sharpen: 0-50 (we have this on 50, but you can toy with both sharpen properties until you find what fits you best).
- Color Grading: Cognac
- Intensity 6 (This is probably the only filter we found useful. Even though it shouldn’t work like that, it sometimes encourages colorful objects to appear at a larger distance. I know it’s weird, but some colors or gravity prevail at a larger distance when having this on.)
- Colorblind Mode: None (A helpful tool for colorblind people).
- Intensity: Personal Choice.
Keep in mind that the settings above fit perfectly with a visor. Not too blurry, not too sharpen, but just the crispy clear image you need to operate with.
There are some pros and cons, and Escape From Tarkov still doesn’t represent the final product, which means further polishing will be done, including new content alongside the slew of updates.
The most important thing during patch 0.12 is to make sure the game is running in Fullscreen. For some reason, it bugs out, and even if the setting states the game is in Fullscreen, it might be in windowed mode. Therefore, after entering a raid, make sure you’re still in Fullscreen by re-saving the graphics options. Useful for retaining a substantial FPS.