Nvidia Driver 466.77 is available to download. According to its notes, the driver adds support for GeForce RTX 3080 Ti and RTX 3070 Ti Graphics, alongside other game-ready driver fixes mostly related to 4K resolution. 4K at 120Hz is now available from display settings and GPUs connected to 4K UHD TVs should no longer freeze a VR game during launch.
Other issues, such as the WoW: Shadowlands one are still there and remain open issues. That one particularly has remained there for a long time. Nevertheless, this Nvidia Driver Update is more valuable for the core issues, rather than game-related ones, as we can see in the driver notes below:
Nvidia Driver Update 466.77 Notes
- Includes support for the GeForce RTX 3080 Ti and RTX 3070 Ti GPU.
Game Ready Driver Fixes (For full list of fixes please check out release notes)
- [Crossfire HD]: Freestyle is not supported for the game. 
- [Kepler/Turing GPUs]: Blue-screen crash with DPC Watchdog Violation error may occur. [3321668/3321735]
- [VR]: If the GPU is connected to a 4K UHD TV, the system may freeze when launching a VR game. 
- [RTX 20 series][GTX 16/10 series][HDMI]: 4K @ 120Hz display mode is not available from display settings. 
Game Ready Driver Important Open Issues (For full list of open issues please check out release notes)
- [NVIDIA Ampere GPU]: Colors may appear incorrect in games if sharpen Freestyle filter is used with HDR enabled. 
- This issue will be resolved in the next NVIDIA driver release.
- [HDR]: Some specific HDMI displays might show some flickering in HDR mode. 
- If you experiencing flickering issues, reboot the system.
- [World of Warcraft: Shadowlands]: Random flicker may occur in certain locations in the game 
- [Batman Arkham Knight]: The game crashes when turbulence smoke is enabled. 
- [Steam VR game]: Stuttering and lagging occur upon launching a game while any GPU hardware monitoring tool is running in the background. 
- [YouTube]: Video playback stutters while scrolling down the YouTube page. 
- Display may flicker or lose signal when launching a game on an adaptive-sync VRR monitor in multi-monitor configuration when sharing the same display mode