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Escape From Tarkov Best Graphics Settings – FXAA vs. TAA – Updated With Patch 0.12.11

We all know how vital the gameplay in Escape From Tarkov is. Most of the time, your raids’ performance depends on your graphic settings, which is a variable sometimes triggered by firm eyesight or game performance. Everyone is tired of the stutters or low fps on bigger maps that could be the main culprit for your death. Well, we’re here to help you find the best settings in EFT, and hopefully, satisfy your needs.

After EFT patch 0.12, there were some new additions in the Graphics settings, such as TAA (Temporal Anti-Aliasing), and other options players can choose from and set up what they strive for. Again, when it comes to a game where you either win or lose it all, the balance between performance and imagery is very important.

For the first time, Patch 0.12.5 introduced players to Post FX effects. This addition will replace the Nvidia Freestyle, which filters have had somewhat the same purpose. With this, we have to update our best graphics settings. Not every human eye desires what we opt for, but trust us; the options below are worth trying.

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Escape From Tarkov Best Graphics Settings

As you may have noticed, I’ve decided to change this a bit and offer people different choices. While FXAA might be more pleasant on your eyes and without blurriness, TAA is supposed to be the opposite but also less costly on your gaming rig. What I noticed recently is that the weather plays a huge role in the eyesight in Escape From Tarkov. It’s not all about the graphics settings, and it goes far deeper than that. Dark areas vs bright areas, sunny weather, raining, foggy, sunrise or sunset… everything plays a part in the game.

Hence, I have decided to add a TAA version that is seemingly quite decent. TAA also naturally tackles the curvy lines on textures due to scene transition, which is in fact a huge benefit to spot an enemy running on the field (especially if around those textures). Nevertheless, it is a bit blurrier, and yeah, if you’re playing on FXAA and do not find it too sharp for your eyes, then stick to it. In any case, I have posted the TAA version just under the FXAA one. You can find them both below:

FXAA – Updated with 0.12.11

In the end, in Escape From Tarkov, it’s all about the balance. The balance between performance and visibility is undoubtedly the most important. Having a satisfying amount of FPS while being able to designate your enemy (a “bush wookie” or ambient occlusion camouflage master) indeed pays out. We have experimented with all the graphics settings on each map, measuring and evaluating both the performance and visibility. Without further ado, let’s take a look at our best EFT settings below:

First of all, the ability to spot enemy players at a large distance relies heavily on the FoV (Field of View). Escape from Tarkov is using a vertical FoV. The FoV represented there differs from other video games which are normally using horizontal FoV. I would put it simply like this: the larger the number is, the wider the perspective, but the smaller the people you see in the distance (100m and above). It also obstructs the gunplay. For example, sniping. Zeroing on different FoVs feels different, shoots different, so playing at one FoV and getting used to it is always a good idea.

One more thing. As you probably noticed, we’re making changes to the settings below almost on daily basis. If you want to follow and help through, make sure you check this article and attune the tweaks on your client if necessary. If you have anything to suggest, don’t be shy, please let us know in the comments below! We’re still working on finding the best all-around values for every environment.

  • FoV: 59 (It’s a player preference, but we play this on 59 which is 90 horizontal FoV. Just make sure you stick with it).
  • Screen mode: Fullscreen (!important read below at the end of the article!)
  • Vsync – Off (we’re aware that you can avoid the FPS limitation by setting in ON in-game, but OFF in your GPU’s Cpanel, necessary to do so if you have a powerful gaming rig). With the addition of Nvidia Reflex and the new limit of 144FPS, it’s not even mandatory to do this step.
  • Texture Quality – High (sharper textures are always appreciated)
  • Shadows quality – Low (until BSG fixes the shadows and look the same for everyone, there’s no need to tinker with this and you should keep it low, also has an impact on performance).
  • Object LOD (Level of Detail) Quality – 2 or 2.5 (We have this on 2.5. A higher value will make the game render small 3D objects usually unnecessary eg. “a frying pan” at a longer distance. Having this on higher than the given value will decrease the game performance massively.)
  • Overall visibility – 1500-2000 (Even on lower setting, won’t restrict you from seeing enemies at a larger distance)
  • Shadow visibility – 40 (The lightning and shadows in this game need work. We know setting it too high will interfere in a given situation or most of them. Having it on low will surely help you see inside buildings at longer distances with the sunlight beaming through the building itself.)
  • Antialiasing – FXAA (we decided to go with FXAA, simply because of the crisper image. The blur in TAA is too obstructing, and I assure you not a single professional player would ever have anti-aliasing turned on. Streamers use TAA, but that’s mostly to make your viewing experience better. FXAA may cause curvy lines on textures due to scene transition but still, it makes the image way crisper than TAA).
  • Resampling – 1x off
  • HBAO – Off
  • SSR – Off
  • Anisotropic Filtering – On
  • Sharpness – 0-0.5 (We have this set on 0, but in the end is a player preference. A higher setting will probably decrease a bit of FPS and pixelate the image if you’re running the same POST FX settings as ours) Having this on 0 helps deal with the pixelation after using stims.
  • Lobby FPS Limit – 60
  • Game FPS Limit – 144
  • HighQualityColor, Z-blur, Chromatic aberrations, Noise, Grass shadows, Mip Streaming, Flash Indicator – OFF.

POST FX Settings

This is the new effects feature in Escape From Tarkov. It allows players to personalize the look of the game further. The new Post FX Settings have made us change the graphic settings above. Our Post FX Settings can be found below:

  • Brightness: 0-30 (we have it on 30 as it tackles darkness better (eg. Reserve’s underbelly, everything above that may fade and even vanish distant objectsupdate: This was fixed with one of the previous patches, so you can try cranking this even higher if you find it more comfortable. On vast distances may still cause objects to fade away. Knowing that the upcoming Streets of Tarkov map is supposed to be huge, we’d suggest you keep it around 15-30 and get used to it. If you want to min-max, then you can tweak your brightness in regards to your map location).
  • Saturation: 0-75 (we have it on 75, not the same, but similar to Digital Vibrance)
  • Clarity: 50-100 (We have this on 35, sometimes a viable option for sharper objects and benefit to notice players without painful eyesight. Setting this too high may result in extremely dark shadows, so we wouldn’t recommend it)
  • Colorfulness: 50-100 (We have it on 90, but if you like colorful properties you can go up to 100)
  • Luma Sharpen: 50-100 (we have this on 35. May sometimes make fog look denser, but it’s very valuable in dark areas eg. “Reserve’s underbelly”.)
  • Adaptive Sharpen: 0-50 (we have this on 15, but you can toy with both sharpen properties until you find what fits you best).
  • Color Grading: None
    • Intensity 0 (This is probably the only filter we found useful. Even though it shouldn’t work like that, it sometimes encourages colorful objects to appear at a larger distance. I know it’s weird, but some colors or grafitti prevail at a larger distance when having this on.)
  • Colorblind Mode: None (A helpful tool for colorblind people).
    • Intensity: Personal Choice.

TAA – Updated With 0.12.11

The only big part that differs here is the POST FX settings and the sharpness value. We had to try numerous of combinations before we got a decent look, both in closed and open areas. For example Reserve’s underbelly vs Reserve’s expanse. Balancing is what we try to do the best, so we hope the settings below would fit you well.

  • FoV: 59 (It’s a player preference, but we play this on 59 which is 90 horizontal FoV. Just make sure you stick with it).
  • Screen mode: Fullscreen (!important read below at the end of the article!)
  • Vsync – Off (we’re aware that you can avoid the FPS limitation by setting in ON in-game, but OFF in your GPU’s Cpanel, necessary to do so if you have a powerful gaming rig). With the addition of Nvidia Reflex and the new limit of 144FPS, it’s not even mandatory to do this step.
  • Texture Quality – High (sharper textures are always appreciated)
  • Shadows quality – Low (until BSG fixes the shadows and look the same for everyone, there’s no need to tinker with this and you should keep it low, also has an impact on performance).
  • Object LOD (Level of Detail) Quality – 2 or 2.5 (We have this on 2.5. A higher value will make the game render small 3D objects usually unnecessary eg. “a frying pan” at a longer distance. Having this on higher than the given value will decrease the game performance massively.)
  • Overall visibility – 1500-2000 (Even on lower setting, won’t restrict you from seeing enemies at a larger distance)
  • Shadow visibility – 40 (The lightning and shadows in this game need work. We know setting it too high will interfere in a given situation or most of them. Having it on low will surely help you see inside buildings at longer distances with the sunlight beaming through the building itself.)
  • Antialiasing – TAA (If you find the blur in TAA too obstructing, you can stick to FXAA, but as time goes by, it seems that TAA just gets better and more beneficial as a choice in Escape From Tarkov solely). We’re currently trying this out too, and it does feel kinda relieving on the eyes once you get used to it.
  • Resampling – 1x off
  • HBAO – Off
  • SSR – Off
  • Anisotropic Filtering – On
  • Sharpness – 0-0.8 (We have this set on 0, but in the end is a player preference. Having this on 0 helps a lot if you’re constantly playing with painkillers. A higher setting will probably decrease a bit of FPS and pixelate the image if you’re running the same POST FX settings as ours). If your anti-aliasing choice is TAA, then try to tinker with this value over an optic (VUDU is a great choice) and after using stims. We all have different monitors, rigs, resolution… different eyes too. It’s hard to find a sweet spot for everyone.
  • Lobby FPS Limit – 60
  • Game FPS Limit – 144
  • HighQualityColor, Z-blur, Chromatic aberrations, Noise, Grass shadows, and Mip Streaming – OFF.

POST FX Settings

This is the new effects feature in Escape From Tarkov. It allows players to personalize the look of the game further. The new Post FX Settings have made us change the graphic settings above. Our Post FX Settings can be found below:

  • Brightness: 0-50 (we have it on 50 as it tackles darkness better (eg. Reserve’s underbelly, everything above that may fade and even vanish distant objectsupdate: This was fixed with one of the previous patches, so you can try cranking this even higher if you find it more comfortable. On vast distances may still cause objects to fade away. Knowing that the upcoming Streets of Tarkov map is supposed to be huge, we’d suggest you keep it around 15-30 and get used to it. If you want to min-max, then you can tweak your brightness in regards to your map location).
  • Saturation: 0-100 (we have it on 75, not the same, but similar to Digital Vibrance)
  • Clarity: 50-100 (We have this on 65, sometimes a viable option for sharper objects and benefit to notice players without painful eyesight. It comes out perfectly with TAA when maxed.)
  • Colorfulness: 50-100 (We have it on 90, but if you like colorful properties you can go up to 100)
  • Luma Sharpen: 50-100 (we have this on 50. May sometimes make fog look denser, but it’s very valuable in dark areas eg. “Reserve’s underbelly”.)
  • Adaptive Sharpen: 0-100 (we have this on 100, but you can toy with both sharpen properties until you find what fits you best).
  • Color Grading: None
    • Intensity 0
  • Colorblind Mode: None (A helpful tool for colorblind people).
    • Intensity: Personal Choice.

Keep in mind that the settings above fit perfectly with a visor. Not too blurry, not too sharpen, but just the crispy clear image you need, same as with FXAA.

There are some pros and cons, and Escape From Tarkov still doesn’t represent the final product, which means further polishing will be done, including new content alongside the slew of updates.

The most important thing during patch 0.12 is to make sure the game is running in Fullscreen. For some reason, it bugs out, and even if the setting states the game is in Fullscreen, it might be in windowed mode. Therefore, after entering a raid, make sure you’re still in Fullscreen by re-saving the graphics options. Useful for retaining a substantial FPS.


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Angel Kicevski

Angel Kicevski started playing video games a long time ago. He started playing competitively since the Counter-Strike 1.3 era. Shortly after the competitive CS era, he managed to find the gaming industry amusing and started working on FGR. His mission is to bring gaming news and make guides for those who need them in the best possible way. He also considers himself an Escape From Tarkov addict.

33 Comments

  1. Wow, great settings. Going to FXAA I’m getting stable 100-120 frames on all maps. I can spot enemies further away as well. Everyone runs TAA , I feel everyone that plays eft needs to read this.

    1. Not a single professional player wants anti-aliasing due to this issue. They usually turn them off, first because of better performance, second because of clear eyesight, but in Tarkov, that’s way too obstructing and is why I had to go with some option, in this case, FXAA. Thanks for the comment btw, tried my best.

  2. Do these settings take into account using pain meds majority of the raid?

    I’m trying to find the perfect graphic settings and almost always have goldenstar active.

    1. It gets slightly pixelated but that’s how it’s supposed to be. We’re not trying to break the game you know. You can try lowering the sharpen if it fits you better, up to you.

  3. I get that most players have a powerful enough of a system if they play Tarkov to be able to process higher FPS to their suitable powerful 140hz-220hz G-sync/V-Sync/Off-sync/N-Sync *dirty pop* so every single guide I find is for them and about “pushing those frames”. Well what should I do with my 60hz LCD TV with some years behind? I sit around 48-59/61fps and this game works like a charm at times and other times not so much. I got a racer computer some mounths ago. 16Gig ram, RTX 2060 intel core i5 (i think its called) shouldn’t I be able to crank up the visuals and enjoy its beauty without loosing any remarkable FPS? I have mixed with the settings bc I realized the responding time and the frames didn’t match up but now I can see “lines” when moving around. Its not half of an image above and the old one behind. My GPU probably have all images stored up so its oh so slightly but still to bug me. At least the responding time got solved when I instead got an inconsistent refresgrate. I’ve tried locking the game to 59fps and 58fps but made no difference. You can spend 10k on bullets that drop on their armor as if they are peas and you could die from starvation near the finish line and you can get shot by invisible snipers and blown up by invisible mines but you first have to by a tech-engineer and change and boost and close options that has been set to default and counter it with changes here and there so the gpu and cpu feel they got something to prove to my PS4 and all nights on MW jet motor or something. Haha! I wish I could click “graphics – ultra” and just enjoy the game as I do in every other game I play. =(

    1. You have more than a good GPU to run the game at higher fps than what you say. Escape From Tarkov is CPU heavy, it actually requires a solid CPU. The GPU you have is more than fine. i5 CPU is more than fine, but could you specify what CPU exactly?

  4. I have these settings on my computer setup, and just got the RTX 3070 but I’m only able to push an average of 70-80 frames. Is there a reason for this?

    1. In Tarkov, the performance depends on multiple factors. It depends on the map and player capacity depends on the servers… but most importantly, you should know that Escape From Tarkov’s performance heavily relies on the CPU. 3070 is more than fine, so I’d assume your CPU is the issue. Also, having 70-80 FPS on maps like Reserve sounds fine to me.

  5. Hello,
    I’ve got the NZXT Streaming PC on the way and it has the 3700x with the 3070 and I’ve been watching people play this game and really want to get into it when I get the PC. I was curious with the computer I have coming will I have any issues? I’ve still got to get a monitor it is the last piece of the puzzle and I was going to go with a 1080p 144hz one I dont need the 1440p yet I’m sure the 1080p will still blow my mind (I’ve not played on PC in 15 years its been all console) any advice or confirmation that I will be fine with what I’m getting would be greatly appreciated. Thanks

    1. 1080p is more than fine, the game UI and Inventory property are still not scaled for 1440p anyhow. Nikita said they will do it but they don’t want to rush it as they wanna do it right. I play on 1440p but I did not notice any crazy differences compared to when I played on 1080p.

    2. You will die a lot, go offline mode and add scavs so you have a little target practice and get used to your keyboard… I wish there was a decent controller settings for this game

    1. With those settings, the game feels blurry but it’s less blurry than using TAA. Also, if you premed (which I suppose you are) and you wear a helmet with a visor on, then you’ll have perfect eyesight.

  6. An changes for Patch 0.12.9.10901?
    I use your settings it has helped a lot.
    i would recommend upping the brightness on night time matches and back down to 15 during the day

  7. WOW, i literally gained +24 fps whit these settings, not even kidding, you guys should make one for arma 3 as well haha

  8. 1. Did you mean to put Brightness: 59 for the TAA brightness setting? Just found it strange it is the same as the FoV.

    2. What about TAA High? How does that compare?

    1. No, it’s not an error. It’s 59 for brightness too. Feel free to go in Reserve’s underbelly while power off and take a look if you can distinct wall edges from the ambient. Those are one of the examples you can try to tweak your brightness. But do not overdo it, as it will collide with the environment outside, especially if it’s foggy. About TAA or TAA High depends on your gaming rig if it can handle it. It’s not that big of a difference anyhow.

  9. It’s really tough to decide between FXAA and TAA High. For me personally, performance isn’t a deciding factor. I get 100+ frames regardless. My decision on which to use comes down to what will give me the competitive advantage to spot players. So far, I’m not sure which setting to choose. OFF / FXAA or TAA High. I’ve tried them all and honestly, can’t decide.

    I always have painkillers up and I’m not a faceshield/altyn player. What setting would you personally recommend? I mainly play customs and stay out of D2 when I’m on reserve.

    1. I feel like TAA is a common choice nowadays, and since you’re not wearing a visor and you always use painkillers, it will help you cope with pixelization better. For some reason, FXAA is falling behind nowadays as distant objects are becoming blurry for whatever reason, and with the latest dev update, they have confirmed that TAA is the better choice. That’s why I added TAA settings in the article which are most likely going to be tweaked even further as time goes by.

    1. Hey, I have been trying different things lately, but it feels like every piece of the map is darker than usual nowadays… It’s a bit weird. Unless I find a perfect combination of settings, I won’t be pushing an update.

      1. Thanks for your reply. I think now more than ever, calibrating your monitor + the nvidia control panel – adjust desktop color settings need to be modified. Would be great if you added this to your guide.

        Also, would you mind watching this video here and seeing if there’s any real merit to his settings vs yours? He recommends things that you do not, IE: Shadows Ultra, different postfx etc. Maybe there’s merit here or maybe there isnt but would be good for your take on these.

        Here’s his vid: https://www.youtube.com/watch?v=rouLXJBcocY&t=742s

        1. There’s no point in increasing shadows as it will decrease performance. The guide is to balance between imagery and performance, so that less powerful rigs could sustain some higher FPS. Otherwise, BSG will add static shadow distance rendering with patch 12.12. So there’s no point in doing that. I am just confused about the dark areas that I am encountering nowadays. It’s not as it was before but I’ll try to do something.

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