Mobile GamesNews

Diablo Immortal Delayed to the First Half of 2022

Diablo Immortal’s mobile gameplay experience was first planned to be fully available during 2021. Sadly, it would have to wait for a bit longer. Today’s Activision Blizzard earnings call revealed that Diablo Immortal would be delayed to the first half of 2022, due to necessary changes on end-game content, with reasoning for a much more engaging scenario.

Judging by the game’s official website, it seems that the Diablo Immortal development team is being reallocated extra resources to finish whatever’s necessary. The game has been missing content which could be the culprit for a disengaging act. Swift, concise, and beneficial development is due. The game will receive 8-Man PvE Raids and better Challenge Rifts that will provide players with compelling rewards. It seems that Blizzard was taking notes from all of the Diablo 3 critics, and wants a super extra engagement, even if it’s a word about a mobile game. In any case, better than another backlash for sure.

“Following feedback provided by test participants of the Closed Alpha, our team has been tuning core and endgame features. For example, we’re iterating on PvP content like the Cycle of Strife to make it more accessible, alongside late-game PvE content like the Helliquary to make it more engaging. We’re also working to provide controller support for those who want to play our game in a different way. However, these changes and additional opportunities to improve our gameplay experience will not be realized in the 2021 timeframe we had previously communicated. So, the game is now planned for release in the first half of 2022, which will allow us to add substantial improvements to the whole game.”

On the other side, PvP is also planned to be strengthened as an in-game feature. The PvP Battlegrounds are planned to be formed on player’s skills, which could intrigue a competitive player base. According to the developers:

Your enthusiasm for wanting to play Diablo Immortal with a controller is coming; but we’re still working through the challenges of adapting the touch screen controls to a controller seamlessly. Making our game more accessible is top of mind, and we’ll share more progress on this front as we approach the Beta in the future.

Judging by the press release, it seems that Blizzard wants to carry the Diablo legacy to mobile, with a strong focus on player satisfaction and rewards. I believe the recent turbulences could be the potential cause for this setback, and another failure would be very diminishing for the company itself. Better safe than sorry.


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Angel Kicevski

I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. My mission is to lurk and discover secrets, create guides and provide you with some important news. I mostly play FPS and love experimenting in good MMORPGs.

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