New World: Bugs and Issues That Delayed The Game

The next and probably highly anticipated MMORPG developed by Amazon Games, New World, was delayed to a later date. Its release will skip August 31 and will focus on September 28, as the developer announced in a post earlier this month. Why is that so, and how many bugs have plagued this game, or at least were discovered during the closed beta phase?

In July 2021, Amazon Games hosted a closed beta session for their upcoming New World MMORPG, hoping to get some help from the players. Help that would be beneficial for both the players and developers. Server behavior, bugs and issues, and other malicious bits and pieces were supposed to be eliminated in a supper fast reaction by the developers, and the players just helped find them. Sadly, that didn’t happen, as the number of bugs and issues have engulfed the available time span dedicated for such fixes. With less than a month since the closure of the closed beta, it’s theoretically impossible to deploy fixes in a timely manner. Hence, it was either a “delay” or a “faulty” game.

Having a buggy game would definitely stray its player base away, as we have witnessed with multiple other games over the past. Even if you loved to make a review of all the reported bugs, you wouldn’t be able to, simply because New World has perished all of the Closed Beta reports on its official forums. Luckily we were keeping tabs on some of them. Now, let’s try and judge if Amazon Games would be able to fix all of the issues until September 28.

New World Bugs


  • Multiple variations of Item and Money Dupe (Allows users to duplicate items and money)
  • Completion of Town Board Quests without returning the items and ability to restart those quests by relogging. (huge amount of XP gain for free)

And some smaller ones (which list basically doesn’t end, if I missed some please let me know):

  • Influence Exploit allowing fast War Declaration
  • Random Stamina Bar Depletion (Especially in Light Gear) preventing the user from running and jumping ()
  • Great Axe: double damage exploit with the perk Heavy Pull when swinging heavy attack from left to right.
  • Great Axe Charge ability: possibility to deal double damage by clicking left click at the end of the charge.
  • Falling through the world.
  • Dueling granting insane XP, items and money due to a glitch
  • Ability to stop Ability Animations such as Berserk by performing some other action.
  • Inability to declare a war with 100% conflict.
  • Duration of Fortify passive is longer than it should be, allowing players to run immortality builds.
  • If you click respec on a weapon with 1 unconsumed Mastery Point, the Mastery Point vanishes permanently. So, with 20 Mastery you will have 19 points spent on the trees.
  • Invincibility
  • Weapon Mastery and Perk issues
  • Crafting UI bugs
  • Running slowly in Wars
  • Minor Quest Bugs
  • Minor Visual Bugs
  • Chat Bugs
  • Fishing Bug
  • Speedrun bug
  • Encumbrance issues
  • Ability to duplicate Tuning Orbs to run dungeons over and over again.
  • Gaining Weapon Mastery by chopping trees.
  • And many, many more

It seems that the developers have underestimated the power of gamers and believed that everything is fine with their game until they started this closed beta. Honestly speaking, I don’t see a flawless product being released on September 28 either, as it would need much more than that to provide solid riddance. Remember that the bugs mentioned above can be replicated in different ways. It’s just mind-boggling, and if Amazon pulls this out it would be amazing.

If you think I am criticizing the development or anything, I am not. I was playing the closed beta day in and day out, grinding to level 60 without using any cheese strat, the proper way. Hence, I really want this game to succeed, even if it needs 1 more year to develop fully. I’d rather wait for a polished PvPvE game than just jump in a rushed product. I hope the developer reconsiders its options.

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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. My mission is to lurk and discover secrets, create guides and provide you with some important news. I mostly play FPS and love experimenting in good MMORPGs.

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