NewsVideo Game Updates & Patch Notes

DayZ 1.14 Experimental Update no.2 adds support for Linux Servers

DayZ has received its second update for the 1.14 experimental client after a server shutdown and maintenance period. This time it looks to add Linux Server support so that PC users running Linux can experiment and give feedback on the matter. Furthermore, the developer has fixed a couple of known issues caused by the first 1.14 update.

Without further ado, you can find all of the patch notes as posted by Bohemia Interactive below. I have had so much fun in DayZ 1.14 so far, especially in the new Toxic Zone, and I cannot wait for the servers to come back up and experience the changes. Who needs modded servers when you have all this?

DayZ 1.14 Update 2

We are introducing the experimental version of Linux server distribution for PC community server owners. We would like to ask all server owners who are interested in running their server on Linux to try it out and let us know if you run into any issues. We’ll then evaluate the state of the build during the later stages of this experimental period and decide whether to include it in the stable release.

ADDED

  • Experimental Linux servers

FIXED

  • Server-side performance issues related to the triggers
  • An issue with triggers that would prevent the player from registering as leaving when teleporting far away from the current position
  • Splitting an item could cause a game crash
  • Removing the last attachment from a fireplace would delete said item
  • Quilted jacket was sometimes not visible in the inventory vicinity (https://feedback.bistudio.com/T159304)
  • Insulation level of the Combat Gas Mask was not visible
  • The Snare Trap was teleported on the roof after being placed inside buildings
  • Exterior fireplace could not be placed using the placing mode
  • PO-X Antidote and the Epinephrine auto-injector could fall through the terrain when thrown
  • The stealth attack would usually ruin the target’s vest
  • Post process effect could not be overridden for a contaminated area
  • Bandages were usually not disinfected on the fresh spawn character
  • Combining matches would leave an empty box on the ground

CHANGED

  • The trip wire can only be crafted using a metal wire
  • Breath vapor effect is now only visible on gas masks
  • Lowered the volume of the stealth attack
  • Increased the brightness of the flare gun light
  • Dynamic contaminated area flare light stays for a longer time
  • Lowered the audible range of the dynamic contaminated area artillery fire
  • Dynamic contaminated areas scale their particles down with the lower lifetime
  • Breath effect visibility is now tied to the gas mask filter quantity

CENTRAL ECONOMY

  • Added: Chance to find PO-X Antidote on yellow NBC infected
  • Fixed: Village house 2w01 was not spawning any loot on Livonia (https://feedback.bistudio.com/T160573)
  • Tweaked: Increased a chance to find PO-X Antidote on grey NBC infected
  • Tweaked: Dynamic contaminated areas now spawn less NBC infected
  • Tweaked: Dynamic contaminated areas now spawn yellow NBC infected
  • Tweaked: Slightly increased the amount of Tier 1 food
  • Tweaked: Slightly decreased the number of active dynamic contaminated areas

MODDING

  • Fixed: It was not possible to re-texture the newly added bear fur
  • Changed: Particles within cfgEffectArea.json file now require full path (instead just of a file name)
  • Changed: Re-factor of the TriggerManager class
  • Tweaked: PlayerBase::players static variable renamed to PlayerBase::m_ServerPlayers
  • Tweaked: Gas Mask Filter texture has been separated from the Gas Mask texture

KNOWN ISSUES

  • Mods that are using custom files might not work on Linux servers right now (we are looking into this right now)
  • Ambient sounds and effects of the contaminated areas might follow the player after leaving the area
If you are a video game developer and you have a submission to make, you can mail us at team@futuregamereleases.com

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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