Escape From Tarkov’s latest update introduces new damage distribution mechanic for blacked out limbs

Battlestate Games has released a small patch for Escape From Tarkov without having a significant server downtime. The patch addresses a couple of bugs and issues and changes the damage distribution across the body when shooting damaged or blacked-out limbs.

This change fixes an issue where a seriously wounded character would not die after a couple of hits at his destroyed limb. The change applies to PMCs, Player Scavs, and all AI bots. After a player gets shot at a blacked-out limb, the damage is distributed accordingly towards all vital parts of his body. The official changes for today’s update can be found below:

  • Changed the damage distribution mechanics when shooting destroyed (blacked-out) limbs for PMCs, Player Scavs, and all AI bots. Now, when a blacked-out limb gets shot at, the damage will be distributed across all non-destroyed limbs (before this, the blacked-out parts also counted for distribution, which mitigated some of the overall damage). This will eliminate situations when a seriously wounded character would not die after several hits in the blacked-out area.
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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