NewsVideo Game Updates & Patch Notes

Hunt: Showdown 1.6.1.2 Hotfix Gets Rid of Bugs and Issues

Crytek’s high-stakes PvPvE first-person shooter is receiving some goodies. The latest patch and its causes are ready to be exterminated as Crytek deploys a new Hotfix titled Hotfix #2 for update 1.6.1.2. With it, players have a wider and open path to the unearthed bounties accessible throughout the world of Hunt: Showdown. Hunt: Showdown’s player base is still in an ascending phase, as developer actions speak louder than ever.

Hunt: Showdown, the game that recently received “a new love” on Twitch from some popular Streamers, tends to change things towards the greater good. With today’s 1.6.1.2 Hotfix, the game will no longer suffer from the known, hideous bugs. This is the second hotfix for this patch, and it has already minified plenty of culprits.

Without further ado, let’s take a look at the patch notes below:

Hunt: Showdown Hotfix #2 – Update 1.6.1.2

Increased the chance to encounter the new time of day – Sundown.

Developer Note: Sundown has been changed to a daytime variant rather than a low visibility night-time variant. This means we have increased the chance to encounter this in line with the other daytime variations.

  • Fixed a bug that caused players to encounter the 0x20007 error when queueing for Quickplay.
  • Fixed a bug that caused the legendary skins tied to throwable items to be removed from the weapon when hitting AI.
  • Fixed a bug that caused AI to T-pose for one frame after being killed.
  • Fixed an issue that caused aspects of the “Third Son” legendary hunter not to be visible when GPU tessellation was enabled.
  • Improved visibility / lowered obstructions for Scopes at certain times of day by reducing lens reflections while in ADS. Applies to all scoped weapons.
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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