News

Battlefield 2042 will support Nvidia Ray Tracing after all

Aside from Nvidia DLSS and Nvidia Reflex, Nvidia’s Ray Tracing technology was believed to arrive in Battlefield 2042 at a later stage. The idea was imbued to fans shortly after the rumors, which indirectly declined such an arrival. Until today, everyone believed that Ray Tracing won’t be coming to Battlefield 2042 at launch, even if Battlefield V had it included previously as its predecessor. Nvidia’s official website just claimed that Nvidia Ray Tracing is indeed coming to Battlefield 2042.

At first, it was stated that Nvidia Ray Tracing won’t be included in Battlefield 2042 at launch for later to witness a turn of events. Nvidia’s latest news article states that the rendering method that stimulates the physical behavior of light will be supported by Battlefield 2042. Hence, Ray Traced ambient occlusion won’t be missing in the latest installment in the Battlefield franchise. Players will get the opportunity to delve into an eventful and visually enhanced Battlefield 2042.

As the company stated:

Only a GeForce RTX graphics card, desktop, or laptop will deliver the definitive Battlefield 2042 PC experience. Accelerate performance with the critically acclaimed NVIDIA DLSS, enhance image quality with ray-traced ambient occlusion, and optimize system latency with NVIDIA Reflex. And through GeForce Experience you can download and install our Battlefield 2042 Game Ready Driver with just a few clicks.

Ray tracing refines graphics, creating more realistic scenes that help immerse you in the action. In Battlefield 2042, EA and DICE are introducing Ray-Traced Ambient Occlusion, which accurately adds shadows where game elements occlude light. Be that between a soldier and a wall, a tank and the tarmac, or foliage and the ground.

If you are a video game developer and want to contact us, have critics, or just a tip for us, you can mail us at team@futuregamereleases.com

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button