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EA Should Have Delayed Battlefield 2042

Sincerely, I do not even know where to start. Battlefield 2042 so far has been a rough journey. I’ve been playing it since this morning, and I have tried everything to alleviate some of the issues, but nothing seems to be working so far. On top of that, even EA’s services started failing and could not connect me to a match at the moment, so I decided to give a brief on the series of issues I’ve encountered so far.

First off, I hope you’re aware of the Battlefield franchise, the first-person shooter developed by DICE and published by EA. Well, each one of them has been smooth and exciting to play up until now. This time around, it seems that the game has been slightly rushed rather than mended to its golden status. Let’s be honest, the game’s far from its “Golden” status.

I do not doubt that EA DICE will address all of the issues sooner or later, but still, Battlefield’s launches have been bad, but not to this extend. Enough talking. Below you can find all of the issues I’ve encountered so far:

  1. Permanent Death – Not being able to respawn nor revived, just laying down on the field in a pretty much worthless condition.
  2. Inability to respawn – Aside from the permanent death where your actions are rigidly limited, in here, you can take a look at the map where all of the spawned actors move around, or not, depending on the current state of the game.
  3. Performance, Visuals, and Game Stutters – The stuttering is just unsustainable. I cannot cope with it at all. Playing a first-person shooter without moving smoothly means you cannot grasp the highest level of skill potential. In a game like this, the skill is drilled from your actions and reactions, and in here, you’re limited.

Looking on the bright side, Battlefield 2042’s aspects and features are all elegant. Portal and Hazard Zone are both enjoyable and hopefully could compensate for all of the game’s issues at this moment. The game’s still in Early Access, and hopefully, all of the problems will be fixed once it goes live one week from now.


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Angel Kicevski

I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. My mission is to lurk and discover secrets, create guides and provide you with some important news. I mostly play FPS and love experimenting in good MMORPGs.

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