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Escape From Tarkov Servers Are Under Attack

Someone doesn't mean well to the Russian video game development studio.

The notorious tactical first-person shooter is facing a genuine difficulty. Escape From Tarkov, developed by Battlestate Games, is facing a powerful server choke in moments when the game is booming in popularity. The issue is not only caused by player overload but also anonymous and organized denial-of-service (DDOS) attacks, as stated earlier today by Nikita, BSG’s COO.

In today’s live broadcast, Nikita Stated the following:

“There’s a lot of, like, I don’t know how to say it. There are people, I don’t know, organizations who really do not like our success, and as a success, I can’t say about it at all it’s a success 100%. Of course, yeah, it’s popularity, and I f***ing hate it actually. These kinds of people or organizations are trying to make things worse by attacking our servers at the same time.”

You can take a look at the video below:

While the developer hasn’t provided the real concurrent player numbers, based on data given before, our rough estimation would be that over 500,000 players are unable to play Escape From Tarkov at the moment. Combined with the brutal DDOS attacks, the game is currently in a rough spot, and we genuinely hope that Battlestate Games will resolve this issue in a fast manner.

The most recent queue mechanic added to the launcher itself can obviously not prevent the overloads effectively, and they are still prevalent in the past couple of days. If I were to guess, other Triple-A studios are mad because of their inability to develop a similar video game title.

As the developer stated in an earlier tweet:

Escape From Tarkov is still in closed beta, and it doesn’t represent a final product.

If you are a video game developer and you have a submission to make, you can mail us at team@futuregamereleases.com

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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