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Nvidia Driver 511.17 Includes support for the 12GB GeForce RTX 3080

Nvidia has released a new driver, 511.17, that works only with RTX 3080 12GB and the RTX 3080 10GB. This release is most definitely to accompany the release of the new and slightly more powerful RTX 3080 GPU. Shortly after Nvidia confirmed the specifications of the new RTX 3080 12GB, it was somewhat expected to see this.

This is probably just a warmup for the upcoming update supposed to land on January 14, supporting the new technology announced by Nvidia, DLDSR. Nvidia has already confirmed the forthcoming Game Ready Driver to land on January 14, together with the NVIDIA DSR and AI.DLDSR (Deep Learning Dynamic Super Resolution).

Owners of the newer RTX 3090 confirmed that the 511.17 driver does not work for them. The very same are not being notified for a driver update on the Nvidia GeForce Experience app too. This means that the driver is indeed only available for RTX 3080 owners. Below you can find the complete changelog for 511.17.

Nvidia Driver 511.17 Changelog

Gaming Technology – Includes support for the 12GB GeForce RTX 3080.

Game Ready Driver Fixes (For full list of fixes please check out release notes)

  • [Detroit Become Human]: Random stuttering/freezing occurs in the game. [3389250]
  • Flicker/disappearing text when 12-bit color is used [3358884]
  • [HDR][G-Sync]: Mouse pointer gets stuck after turning on HDR from the Windows Control Panel or after toggling G-Sync from the NVIDIA control panel. [200762998]

Game Ready Driver Important Open Issues (For full list of open issues please check out release notes)

  • [Deathloop][HDR]: TDR/corruption occurs in the game with Windows HDR enabled. [200767905]
    • If this issue occurs, toggle the Windows HDR setting.
  • Sonic & All-Stars Racing Transformed may crash on courses where players drive through water. [3338967]
  • In multi-monitor configurations, the screen may display random black screen flicker. [3405228]
  • [NVIDIA Advanced Optimus][NVIDIA Control Panel]: After setting the display multiplexer type to “dGPU”, the setting is not preserved across a reboot or resume from S4. [200779758]
  • [NVIDIA Image Scaling][Desktop]: The screen moves to the upper left corner on cold boot when Image Scaling is applied to the desktop. [3424721]
    • Do not apply NVIDIA Image Scaling to the desktop. It is intended only for video upscaling or for games which do not run with a scaling resolution unless the same Image Scaling resolution is applied on the desktop.
  • [NVIDIA Image Scaling][DirectX 11 video apps]: With Image Scaling enabled, video playback is corrupted or results in a system hang after performing an HDR transition. [3431284]
    • If HDR is required to be toggled from the Microsoft Control Panel, be sure to switch to a different Image Scaling resolution.

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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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