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Dying Light 2’s Upcoming Patch Will Improve Co-Op and Fix Tons of Bugs

Motion Blur settings for Consoles, crash issues and other additional tweaks for PC.

The parkour phenomenon as we like to say, Dying Light 2, has decided to indulge fans even more by providing a new update. While I personally haven’t noticed any significant issues during the whole storyline (except for the janky cinematics where characters disappear and only one game crash), the game will still receive fixes for those issues.

Despite the issues, Dying Light 2 has managed to sustain a strong success at launch with tons of concurrent players under its belt, the developer Techland wants to perish all issues and make it a perfectly fine and optimized game so that everyone can enjoy playing without any issues.

Unlike other developers, Techland’s awareness is at a high level and knows all of the problems. On Sunday, the developer announced in a Tweet that further tweaks are bound to arrive for all platforms. Let’s see what exactly is Techland offering with its upcoming update on PC and Consoles.

Dying Light 2 Upcoming Fixes and Improvements

PC Fixes and Improvements

Ready for implementation:

  • Various game crashing bugs
  • Various situations that could cause infinite black screens
  • AI dead body replication in co-op
  • DLSS improvements
  • Issue with players that couldn’t sell valuables to vendor

Working on:

  • Issues with mouse key binding, adding gaming mice support for custom buttons
  • blocks resulting in players ending in a death loop
  • various story blocks
  • possibility to enable English VO if local language is not English
  • adding backup saves
  • exposing additional video settings
  • visual bugs sometimes visible in hospital in “Markers of plague” quest

PlayStation Fixes and Improvements

Ready for implementation:

  • issues with connection stability
  • various situations when players could be disconnected in co-op
  • various game crashing bugs
  • issue with players that couldn’t sell valuables to vendor
  • issue with music streamer mode causing one song not being muted
  • issue with AI being immortal in some rare situations while playing in co-op
  • various issues with stealth gameplay in co-op
  • various issues when AI could be blocked in geometry
  • various AI visual adjustments
  • various balance improvements
  • rare issues when peers in co-op mode are unable to see the dialog choices
  • various performance optimizations
  • fast travel limitation after the game is complete
  • various situations that could cause infinite black screens
  • AI dead body replication in co-op
  • occasional screen flickering on PS5

Working on:

  • various story blocks
  • additional video settings (including motion blur)
  • adding backup saves
  • possibility to enable English VO if local language is not English
  • blocks resulting in player ending in a death loop

Xbox Fixes and Improvements

Ready for implementation:

  • issues with connection stability
  • various situations when players could be disconnected in co-op
  • various game crashing bugs
  • issue with player couldn’t sell valuables to vendor
  • enabling of 60+ FPS VRR mode on Xbox Series X
  • issue with music streamer mode causing one song not being muted
  • issue with AI being immortal in some rare situations while playing in co-op
  • various issues with stealth gameplay in co-op
  • various issues when AI could be blocked in geometry
  • various AI visual adjustments
  • various balance improvements
  • Fixes rare issues when peers in co-op mode were unable to see the dialog choices
  • various performance optimizations
  • fast travel limitation after the game is complete
  • various situation that could cause infinite black screens
  • AI dead body replication in co-op

Working on:

  • various story blocks
  • additional video settings (including motion blur)
  • adding backup saves
  • possibility to enable English VO if local language is not English
  • blocks resulting in player ending in a death loop
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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