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The Cycle: Frontier Update 2.2 Patch Notes Revealed

The Cycle Frontier gets a new update, patching plenty of issues that have been brought thanks to player feedback. Most of the weapons in the game are getting extra tweaks, such as increased damage, so hopefully, it combats the spongy feeling when shooting an enemy. Update 2.2 falls in favor of the players, and you can check why exactly below.

Furthermore, this update addresses the faction missions, which, thanks to this update, got adjusted to feel less grindy. Judging by this, they should not require as many items as before, which will lead to faster completion. Therefore I’d suggest you check out your current progress on some of the quests once you get in the game.

The Cycle: Frontier Closed Beta 2 Patch 2.2 Notes

The update is currently live and available to download through Steam with a size of around 12.4 GB. Below you can find the full patch notes for update 2.2.

ADJUSTMENTS

  • Faction campaign missions got adjusted to be less grindy
  • Material selling price increased to make looting more fun
  • Hard Drive price increased
  • End game activities are more rewarding due to increased selling prices
  • Delivery and Dead Drops reward increased
  • Crafting recipes for armors, backpacks, and helmets have been adjusted
  • Fixed flashlight flickering and improved performance
  • Rebalanced lighting, improving visibility in dark areas
  • Additional audio improvements
  • C32 Bolt Action: Magazine size reduced from 8 to 4
  • KM-9 Scrapper: Magazine size reduced from 18 to 17
  • AR-55 Autorifle: Refire time reduced from 0.13 to 0.11 Damage increased from 12 to 13
  • Manticore: Damage increased from 11 to 13
  • Lacerator: Base damage increased from 25 to 27
  • Phasic Lancer: Base damage increased from 11 to 13
  • PKR Maelstrom: Base damage increased from 7 to 8
  • KBR Longshot: Base damage increased from 35 to 39
  • Advocate: Base damage increased from 8 to 10
  • ASP Flechette Gun: Base damage increased from 11 to 12
  • Gorgon: Shots per burst reduced from 15 to 12. Ammo per shot increased from 0.4 to 0.5. Magazine size reduced from 30 to 24.
  • KOR-47: Base damage increased from 12 to 15
  • Hammer: Base damage increased from 26 to 31
  • Voltaic Brute: Base damage increased from 10 to 12
  • Basilisk: Base damage increased from 34 to 40
  • Damage amplification and reduction of shields has been adjusted to make shields feel more meaningful
    As an example – grey weapon vs purple armor – damage gets reduced by 43% (Before CB2.2 it was 34%)

BUGFIXES

  • UI Marker on tutorial quests has been fixed
  • Additional adjustments to level streaming. This will increase the download size (~ 15GB more) but should boost the performance
  • The player report window in the battlelog has been fixed and now fills needed data automatically
  • Fixed some smaller issues with jobs and campaigns

KNOWN ISSUES

  • Data in the battlelog can sometimes show misleading data

Keep in mind that this should be the last closed beta for Yager, before they fully release The Cycle: Frontier.

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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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