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DayZ Update 1.17 available on all platforms – Patch Notes

New sensitivity settings, VoIP quality of life improvements, and more weapons coming to the game.

The brutal survival game developed by Bohemia Interactive, DayZ, is finally getting a new major update. Titled 1.17, this update should bring a lot of surprises for the whole player base, including brand new weapons, new sensitivity settings, VoIP UI changes, including an entirely new selection of firearms.

In the wake of this update, your favorite servers will most probably wipe, allowing you to have the best possible experience. Do not despair. You’ll get back on track once again.

One of the most notable additions in update 1.17 is the new sensitivity setting. Players can now adjust their aiming, moving, and steering controls depending on what kind of situation they’re currently experiencing. The new weapons coming to the game are:

  • CR-550 Savanna rifle
  • Longhorn pistol
  • P1 pistol
  • Craft-able Spear (Bone & Stone head variants)

The improvised spear has finally arrived in the game, and those who are willing to craft it will need two knives to craft it.

Gas mask filters have now been reworked. After experiencing the changes in the 1.17 experimental phase, we can confirm their reliability, as you will no longer need to replace them by putting charcoal tablets to refill them instead. Yes, they can be damaged over time, but would not be as brutal as before. Without further ado, you can find the complete patch notes below.

DayZ Update 1.17 Patch Notes



  • CR-550 Savanna rifle
  • Longhorn pistol
  • P1 pistol
  • Craft-able Spear (Bone & Stone head variants)
  • Pitchfork
  • Craft-able Bone knife
  • Cleaver
  • Meat tenderizer
  • Kitchen timer
  • Craft-able Fireplace stand
  • Brooms can be lit and used as a torch
  • Improvised clothes from rags
  • Improvised Rope Belt
  • Improvised gas mask filter
  • Gas mask filters can now be refilled with charcoal tablets
  • Additional sensitivity settings (camera, aiming)
  • Cookware is slowly getting damaged by being used
  • Gas mask filters get damaged while in use
  • Voice activation setting for VOIP
  • Ability to go back and forth through multiple actions on the same item
  • New point of interest on Livonia


  • Gear could not be added to other player’s inventories
  • The sound of hitting an obstacle with a vehicle while reversing wasn’t played
  • Dropped items were pushed upwards in certain situations
  • During punching the player would turn sideways in some situations
  • The sound of the Sarka 120 engine came from the front, whereas the engine is in the back
  • Shelters weren’t build-able on some places
  • A burned-out fireplace is no longer producing light
  • Canceling activation of the bear trap and landmine caused errors
  • Fixed rendering exploits related to buildings
  • The visual effect of the contaminated area partly persisted after it was despawned
  • Focus zoom briefly reset during several actions in the 1st person
  • Hair clipped with NVG head strap on female characters
  • An incorrect texture of ruined wheels caused a server error on restart
  • Issues with object occlusion on a military guardhouse
  • Players could climb through closed windows on some buildings
  • The player was able to pick up the fire barrel while items were attached to it
  • The sound of starting/stopping engine was not present for other players
  • Sound of opening or closing vehicle doors was not present for other players
  • The sound of turning on/off the alarm clock wasn’t audible for other players
  • A staircase handrail in one of the city house blocks was missing a collision
  • The attachment icon didn’t correctly reflect attached optics and rails on weapons
  • Attaching more nails to the flag pole caused errors
  • Sharpened wooden sticks caused errors when damaged
  • Filtering server by favorited gives error: 9 in server browser
  • Traps did not react to vehicles
  • Headtracking TrackIR didn’t work
  • Fixed several environment issues on Chernarus and Livonia
  • Certain gestures would make the character float above the ground when executed in prone
  • Light and heavy melee attack combinations would sometimes result in too much damage
  • Sound of ear ringing caused by the flash grenade could get stuck at some situations
  • Ruined Zmijovka hat didn’t properly reflect its state
  • Mouse cursor was invisible in the respawn menu


  • Reworked Nizhnoye village on Chernarus
  • Adding a favorite server when already at max (25) will throw an error instead of removing a random favorite
  • Microphone now continues to listen while the player is tabbed out, but only if option “Graphics and sound” is set in the “Update in background” option (
  • VOIP push-to-talk mode now has a release delay of 0.5 seconds to prevent voice cutouts
  • All heat sources are now emitting heat
  • Sensitivity settings is now exponential instead of linear
  • Bark can now be harvested with axes
  • Drain and pour liquid actions are now properly separated
  • Adjusted the wolf model to allow a more precise headshot
  • The burning duration of torches now correctly depends on the amount of fuel
  • Food can be baked in a cookware even without lard or water
  • Food looses its quantity when cooked in a cookware even without lard or water
  • Weapon sway increases dramatically while the character is rolling
  • Fireplaces start heating up the player character faster now
  • Position of the light source for Sarka 120 when only a single headlight is on was set to the proper position
  • Players are no longer able to get into a vehicle while holding a heavy item
  • Stone knifes can no longer be sharpened with a sharpening stone
  • Action inputs will be prioritized over inventory actions (e.g. climbing a ladder before dropping your item in hands)
  • Updated the game credits


  • Added: OnAnimationPhaseStarted callback on Entity
  • Added: Ability to override the position of motor sound for vehicles (for soundcontroller)
  • Added: Exposed GetAllowDamage to script
  • Added: Possibility to add multiple variants of same actions to scroll through
  • Added: Support for angleAltitudes and analysisLength in the OutsideTerrain config class. Note that analysisLength is used to generate angleAltitudes, so if angleAltitudes is defined then analysisLength does not get used. If using angleAltitues, exactly 512 entries should be specified.
  • Added: “-cfgpaths=” launch parameter to define additional paths to rvconfigs for the game to load when filepatching is enabled to quickly test configs without making a pbo
  • Added: Modification of arrays in rvconfig by using operator ‘+=’
  • Changed: Changes to Longhorn position, names of selections, some cleanup. Model config cleanup
  • Changed: Fireplace and Bonfire uses UniversalTemperatureSources
  • Changed: ActionWorldCraft and ActionBuildPart to use the new action variants system
  • Changed: Fireplace tripod is now actual animated attachment of a fireplace (previously part of fireplace mesh)
  • Changed: More clock/timer common functionality moved to the base class
  • Changed: Tree harvesting configuration data moved from script to configs
  • Changed: Updated SetVoiceOn() (which is exposed to script) to receive new optional parameter toggled, and also fire engine event every time VOIP state changes
  • Fixed: Workbench crash when using undefined class in a template


  • Land Mine disappears after disarming
  • Thrown Spears, Sharp/Long Wooden Sticks and Torches fall under the ground
  • Missing sound while base building or mining stones with Meat Tenderizer
  • Player gets desynced when equipping weapon after cancelling equip animation before
  • When kindling/fuel items become ruined in fire, player is unable to add the same item before the ruined one disappears
  • Roasting sound effect remains with cooking equipment even after the roasting is done
  • Raised flag on the flag pole is missing an option to lower the flag
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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