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Valorant 4.07 Patch Notes Revealed

Riot Games has pushed another update for its first-person tactical shooter, Valorant. The developer pushed patch 4.07 in the US region on Tuesday, while the EU will get the changes tomorrow. This update focuses on improving the gameplay experience in Latin America by adding new servers that should tackle latency issues.

Furthermore, the new 4.07 patch brings some weapon and agent changes to the table, including some store updates. It also fixes a couple of bugs related to agents and general features. As such, players should no longer deal with Yoru’s exploit that allowed him to use a weapon immediately at the end of his ultimate.

Valorant 4.07 Patch Notes

Below you can find the complete patch notes for Valorant Patch 4.07

SERVER UPDATES

  • Added a new set of servers in Latin America, which should help with latency in that region
    • Scheduled to turn on not long after 4.07 is live!

WEAPON UPDATES

  •  Bulldog and Stinger now delay firing inputs while bringing up the weapon to aim down sights (ADS)
    • Prevents you from getting burst mode accuracy improvements before they finish raising your weapon.
    • Adds a slight cost to the decision to switch to burst firing mid-combat.
    • You can still begin firing immediately while switching back to full auto/hip fire mode.
  • Ability-based weapons* can now also be input-queued to equip after the current action
    • *This includes: Chamber guns and ultimates for Neon, Jett, and Raze

AGENT UPDATES

The VALORANT Agents have been busy with a pretty frightening problem. Explore around the Shooting Range to find out what they’re up to.

STORE UPDATES

  • Load times for the VP purchase page should now load in a matter of seconds (previously, it would take more than thirty seconds in some instances)

SOCIAL UPDATES

  • Added new detections for different AFK-like behaviors in rotating game modes
    • Friendly reminder that discriminatory behavior is not tolerated in VALORANT, and if brought to our attention, we will be reviewing the incidents on a case by case basis and determining an appropriate punishment accordingly. We will also be updating our Code of Conduct to be more specific and avoid any misinterpretation. —S&PD Team

BUGS

AGENTS

  • Fixed a bug where Yoru could use a weapon immediately at the end of his ultimate by exploiting an unwanted interaction with ropes
  • Fixed a bug where it was possible to defuse the Spike while channeling abilities
  • Skye’s Seekers can once again break through the destructible doors on Ascent

SOCIAL

  • Fixed a bug where comms-restricted players could not listen to team voice chat
  • Fixed a bug where players were not always immediately removed from the game after being banned

COMPETITIVE

  • Fixed a bug that was causing performance bonuses to show at incorrect times

GAMEPLAY SYSTEMS

  • Fixed an issue where briefly tapping the “Use Spike” button to plant the Spike could cause you to end up holding the Spike instead of your last equipped weapon
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. My mission is to lurk and discover secrets, create guides and provide you with some important news. Oh, yeah, patch notes too. I mostly play FPS and love experimenting in good MMORPGs.

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