Ladies and gentlemen, it’s finally here! After nine years of existence of its predecessor, we finally get to experience a new Arma game that will depict the unique contents, setting, and masterpiece of Bohemia Interactive’s large-scale military simulation. As leaked before, Arma Reforger is the name of the game stepping in as a product in Early Access on Steam.
This is a game in early development and should later merge into what’s supposed to be Arma 4, despite the confirmation of two new Arma games confirmed by Bohemia Interactive. Arma Reforger is an introductory version of what we can expect from the upcoming title Arma 4.
Arma Reforger is a different type of early access game than we’ve seen in the past. Rather than being an unfinished look at Arma 4, this new release from Bohemia Interactive will allow you to play with modding straight away-no campaign necessary!
Powered by the new Enfusion engine, Arma Reforger lets you fight for supremacy over 51 km2 of incredible island terrain in an authentic Cold War setting or create unique scenarios in real-time with the Game Master curation mode. Return to Everon, the war-driven microstate from the hit game that started it all, Arma: Cold War Assault.
The game is now available in early access on Steam for $30 / €30.
It came out of nowhere. A surprise launch caught everyone with their pants down. As a celebration of the launch, Bohemia Interactive published an Enfusion Showcase Trailer, presenting the cold-war scenario in the best possible way.
Below you can find what Bohemia Interactive has to say on the Early Access release.
Why Early Access?
“We are very familiar with the Early Access release method, as the previous game in the series, Arma 3, also originally launched in Early Access. By working alongside our community, we were able to deliver a unique and varied military game that players still enjoy to this day, and while Arma Reforger is more focused on the Cold War theme, we are hoping to create a similar experience here.
Our past releases have taught us that it is vital to bring players in to help us refine and polish the game, and bring it to the level that both we and our community can be happy with.”
Approximately how long will this game be in Early Access?
“We are expecting the Early Access phase to last a year, maximum.”
How is the full version planned to differ from the Early Access version?
“The game currently includes most of the core features and supporting systems. However, throughout Early Access, we plan to have 3 major updates, adding more content, such as: new weapons, artillery, new gadgets.
We will also keep improving features such as health, artificial intelligence, and destruction of the environment.
We expect the game to mature during the Early Access and shape the future of the Arma series.”
What is the current state of the Early Access version?
“The game is currently a “core package” that gives players a first look at how we see the future of the Arma series, something we can share, discuss, and enhance.
The game contains three game modes right now: several scenarios of “Conflict,” a bigger scale, persistent game mode where players capture strategic points on the battlefield; Capture & Hold, a fast paced mode where players battle furiously for a vantage point of tactical importance; and Game Master, where players can let their imagination run wild and create their own missions.
All game modes are available on Everon, a fully-fledged re-imagining of terrain from Operation Flashpoint. Players can pick between two factions with distinctive weaponry.
For more information about the content, see “About This Game” section.”
Will the game be priced differently during and after Early Access?
“The price will remain the same after Early Access.”
How are you planning on involving the Community in your development process?
“We intend to use a range of different methods to engage with the Community and gather player feedback. These include communicating with the players directly on our official forums and Steam discussions, requesting, gathering, and processing of feedback through a dedicated feedback tracker support system, and using analytics tools to gather anonymous data.”