Now that we have 9.2.5 deployed, I wanted to World of Warcraft players how feel about the recent changes and the ability to cross-faction play in World of Warcraft? Are you on board with the changes? Are you ready to team with your opposing faction in doing some Mythic+ dungeons or raids, or would you just roll with your side without accepting cross-faction invitations?
As I have previously stated, we need to pay a lot more attention than jump on the crucifying list and discredit Blizzard for their effort. Cross-faction could be a game-changer. Why exactly? For years back, people were somewhat pushed to join the horde faction because their friends were already there. But how exactly did they get there in the first place?
Horde & Alliance
Well, Horde players from all around the globe have already established a robust game economy, boosting opportunities for end-game content and other things that are quite beneficial for most players. Years back, people have been favoring the Horde faction, not just because of the game story itself or racial abilities, but simply because of the majority of players. Most of them joining the Horde side made the Alliance player base cripple, with every newcomer likely influenced by his friends to join the red team.
Now that boosting services are forbidden and limited to guilds only, things are about to change. Players will have no reason to join the red team for different benefits such as boosting, as everyone can do it nowadays. In contrast, the raids and raid teams and their success can also be accounted as another confirmation of Alliance’s failure and lack of players, leading the developers to only one option. That is, of course, making the cross-faction play possible.
I have already been talking about this before, hoping to see the restoration of the Alliance and the rise of its workforce. Well, we may finally witness that, as we have seen numerous top players and streamers announcing their pre-emptive swap. Well, that’s precisely why this is the only option to retain World of Warcraft’s popularity and balance between the two opposing factions, who have not always been treacherous of each other, instead helped themselves in difficult times.
The update will arrive in 9.2.5 because the developers want to take their time and make sure the decades of code and content are available for exchange for both factions. What exactly will be available to play when the cross-faction play comes out?
So, would you do Mythic+ keys with your friends, or maybe chase high PvP ratings? Imagine the best guild being a mix of Alliance and Horde? Such diversities working together.
We’re personally excited about this up-and-coming feature promised to arrive with patch 9.2.5. And I personally would love to see cross-faction instances a reality. So, what do you think about it? Let us know in the comments below!
How to group up with opposing faction?
To invite members of the opposite faction to a party, players must have a BattleTag or Real ID friendship or be members of a cross-faction WoW Community.
Players will have the ability to find Premade Groups in the Group Finder for dungeons (Normal, Heroic, Mythic, and Mythic+), raids, rated arena/RBGs, and also Torghast. However, the group leader may restrict the listing to same-faction applicants if they choose.
Once in a party, members of the opposite faction will remain unfriendly while outside of instances, though they will be able to communicate through party and raid chat, as well as use /say and /yell within proximity of one another.
Upon entering a dungeon, raid, or rated PvP match, however, all members will be friendly and able to assist each other in combat, trade loot, earn shared achievements, and otherwise fully engage the same way members of the same faction do.
Guilds will remain single-faction, and random matchmade activities like Heroic dungeons, Skirmishes, or Random Battlegrounds will all remain same-faction.
The functionality of the cross-faction instance feature will also apply to legacy instances and is available at all levels. However, there will be several older instances that cross-faction parties cannot enter due to faction-specific components, and they are:
- Trial of the Champion
- Trial of the Crusader
- Vault of Archavon
- Icecrown Citadel
- Baradin Hold
- Siege of Boralus
- Battle of Dazar’alor
- Darkmaul Citadel (Exile’s Reach dungeon)
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