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The Cycle: Frontier Patch 1.3.0 provides bug fixes and balancing

The patch arrives tomorrow, June 29.

The Cycle: Frontier is bound to receive a new update that provides bug fixes and balancing, including strengthening the anti-cheat measures that should provide rather positive results. Titled 1.3.0, this patch will be deployed on Wednesday, June 29 at 10 AM CEST / 4 AM EDT.

Previously, some players have been impacted by the anti-cheat false positives, which resulted in unreasonable bans. This further pushed Yager to tinker with the anti-cheat values in order to alleviate this issue, but also provide a better gameplay experience for everyone.

As for the weapons, the update aims to even the scale of some weapon categories. Lacerator, KBR Longshot, and Basilisk no longer have a damage falloff, which should be considered as a buff. The recently introduced Fortuna Pass is also getting a fix that previously prevented players from gaining XP due to a bug. For the complete patch notes, check below:

The Cycle: Frontier 1.3.0 Patch Notes

  • Refined our anti-cheat algorithm even further: more efficiency, less false positives.
    • Dev note: “In our efforts to tune our anti-cheating algorithm even further, several players ended up facing a ban despite not using any cheating tool. We deeply apologise for that and are making sure to unban any and all innocent players. These changes will ensure these false positives won’t happen again while acting ever more swiftly whenever an actual cheater is detected. It’s a never-ending battle – as with all online games – but we’re sure we can win this!”
  • Performance and stability should have been increased overall. We’re always looking for improvements though.
  • Supply Crates can’t be opened anymore while your stash is full.
  • Pressing the Esc key on the Fortuna Pass will not take you back to the Rewards page instead of closing the menu completely.
  • Pushed back the first wall in the Crusher Caverns so players mining that wall can’t be blown up too easily from a blind grenade throw.

BALANCING

  • Lacerator:
    • Reduced recoil.
    • Removed damage falloff.
  • KBR Longshot:
    • Removed damage falloff.
  • Basilisk:
    • Removed damage falloff.

Dev note: “These are the only balance changes for today as we wanted to focus on more pressing matters first and foremost, as you will see in the upcoming bug fixes. We have been diligent in trying to gather as much data and feedback about weapon balance as possible though. Among other changes, we want to make SMGs better, low-tier shotguns a bit less “too good” and higher tier equipment slightly more appealing. In other words, expect a lot more balancing in the next update!”

BUG FIXES

  • Fixed an issue where the shop would show incorrect prices with certain currencies.
  • Fixed an issue that would prevent XP gain for the Fortuna Pass.
  • Applied a few fixes to prevent communication issues with our servers on the Station (when claiming stuff, selling items, etc.).
  • Fixed some server desync where creatures could get a good swipe on you despite their animation showing otherwise. They’ve got strong minds, sure, but that was a bit much.
  • No more dropping in an invisible drop pod. You’re not superheroes, dammit!
  • Fixed an issue that would make sprays appear a lot less shiny than they ought to.
  • Creatures will now properly emit their death rattles when killed by a melee attack, so you can start feeling bad about yourself again.
  • Smoothed out the world here and there so bullets don’t get stuck on magic pixels.
  • Fixed the Savage Marauder taking as much damage as a standard Marauder instead of being more resilient. Yeah I know, ’twas a nice bug, but that’s life.
  • We thought Rattlers were a bit too hyper-focused. They will not hesitate less to switch targets as they see fit.
  • Contracts and missions should not show as duplicates anymore. One thing at a time!
  • Elite Crushers will now make sure to have an applicable path before initiating a charge, and thus shall bonk their heads no more (or less often at least?).
  • Fixed an issue that prevented users from closing the friends list.
  • Progress is now updated properly on your to-do list as you complete tasks.
  • We had a stern talk with the factions and Supply Crates shouldn’t contain items of lower quality than what they’re supposed to grant anymore.
  • Fixed some issues where campaign missions couldn’t be turned in once complete.
  • Fixed a quick exploit that allowed skipping the Shattergun’s reloading animation.
  • No more using emotes to loot containers through walls. Clever, but that’s still cheating!
  • Weapon attachments can now be insured with Gear Salvage Insurance before dropping.
  • Pressing “Tab” in the Fortuna Pass menu shouldn’t break anything now.
  • The “skip” button for timers was sometimes greyed out for no reason. That shouldn’t happen anymore.

MISC.

  • Timers now can’t be skipped at the very last second, preventing an unnecessary loss of resources and some issues from occurring.
  • All head variations can now be previewed in the shop when looking for a new Prospector.
  • Updated our localisation for a few languages.

KNOWN ISSUES

  • Vanity items cannot be claimed if the stash is full.
  • Biker Queen’s image shows black hair, though she has white hair.

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Amie Gammons

A huge fan of puzzlers. Would love to experience the world and takedown on every single and upcoming game title. In the free time love to sing, follow recent game rumors and try to decrypt them in the best possible way.

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