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What could the last Escape From Tarkov event propel into?

Utilizing gas masks, enforcing PvP action, combating campers, and more surprises inbound.

It’s good to see the Battlestate Games‘ creative side. It becomes more and more evident that the developer is trying super hard to achieve new goals and reach new heights by entertaining the whole Escape From Tarkov community. Currently, the game’s pre-wipe mood is justifying the developer’s efforts for its deployment of a unique event that has never been seen before. So, what could this mean?

First of all, this event is unlike any other before, baffling the whole Tarkov community as to what it could mean for the future of the game. Escape From Tarkov was confirmed to receive contaminated zones in the past, but its development was delayed rather than forced through. Well, that pretty much speaks for itself. This health effect could allude to new types of events within the game, and that is pretty much expected.

Escape From Tarkov’s Future Based on Latest Event

If you’re unaware, prior to the last intoxication event, the developer added a new health effect that allowed us to suspect the coming changes, and to some extent, we guessed it right. Expecting the new health effect and event to be a part of the game in the future is a must, as it provides a new condition that could evolve into a whole new epitome within the Norvinsk region.

So how could this exactly change the game? Well, with the last Lighthouse map expansion, players will be able to visit the Lighthouse and accompany Lightkeeper, the new in-game trader that will buy and sell some goodies. Considering the slim size of that particular area, the zone could be engulfed by these toxins. If anything, this phenomenon would indirectly combat the campers and their evil intentions. Remember D2 on Reserve? Well, this could be very similar but also dangerous considering the large buildings that naturally provide better concealment than D2 itself. And that’s where the hazard zone comes into play.

With this said, we do expect to see toxic zones becoming a core part of the game, where players either have to utilize gas masks or carry an xTG-12 antidote with them, which at the time could become a precious and expensive item. At this time, gas masks are utilized for nothing else besides some quest requirements. This could also force players into a PvP action, as players who are not geared and ready to get through contaminated zones must loop around the areas, narrowing the play zone. This is precisely why having this event active could change and bring value to the game as a whole. Until wipe, see you around!

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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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