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Escape From Tarkov Rogue and Scav Bosses Spawn Chance Buffed Again

Scav and Rogue bosses spawn chances and their daily customary variable...

It seems that one boss spawn chance buff was inadequate, so Battlestate Games had to deliver another. The developer behind the realistic shooter had listened to the player feedback, which furiously required this type of action. Plenty of players have had issues finding the bosses on various maps, despite the initial spawn buff. Now, some bosses’ spawn chances are pretty high, with some reaching up to 20%.

Without further ado, below you can find the bosses spawn rate, which involves both Scav and Rogue bosses. Judging by the latest tweak, all of the bosses have been buffed and now have a higher chance of spawning. Speaking of which, those who need them for a quest will finally breathe a lot easier, as they will have an opportunity to encounter them more frequently. Thanks to Tarkov-Changes.com, these are the new spawn modifications:

Escape From Tarkov Scav and Rogue Rogue Bosses Spawn Chance

The Rogue Bosses Birdeye, Big Pipe, and Knight have the following spawn chances:

  • Lighthouse: 10%→15%
  • Shoreline:  7%→12%
  • Woods: 7%→12%
  • Customs: 3%→5%

As for the remaining bosses lineup in Tarkov:

  • Killa on Interchange: 15%→20%
  • Gluhar on Reserve: 15%→20%
  • Sanitar on Shoreline: 15%→20%
  • Shturman on Woods: 15%→20%
  • Reshala on Customs: 15%→20%
  • Tagilla on Factory Day and Night: 10%→15%

If you had trouble completing “Stray Dogs“, worry not. We’re slowly learning their behavior as our intelligence bypasses theirs. Soon, they will become farming content. Their spawn rate is not as high as the other bosses, but that’s why they’re Rogue bosses and represent a whole different faction.

If you are a video game developer and you have a submission to make, you can mail us at team@futuregamereleases.com

Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. My mission is to lurk and discover secrets, create guides and provide you with some important news. Oh, yeah, patch notes too. I mostly play FPS and love experimenting in good MMORPGs.

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