Video Game Updates & Patch Notes

Dota 2 7.32c Patch Notes Revealed, Refresher Orb and Shard now share CD

Some of your favorite heroes might've hit the ground.

Valve and particularly Icefrog have decided to shuffle things around just before Dota 2’s The International tourney, which is the biggest annual event for the whole Dota 2 community. On Tuesday, the developer released a new Dota 2 update that changes a lot of heroes and their abilities, including your UNDYING and Pudge.

Judging by the general changes, plenty of heroes have had flaws. Most of them have been tied to particular abilities. Other than that, items have also been tinkered with. One of them is the refresher orb and shard, which now share cooldown and cannot be paired with the most potent utility granted by killing Roshan. Not to mention, keeping it in the backpack no longer ticks cooldown.

Plenty of heroes have received a buff or nerf, including some of the neutral items. Without further ado, you can find the complete patch notes below, as presented on Dota 2’s official website.

Dota 2 7.32c Patch Notes

  • Fixed some neutral creeps casting their abilities at night when they should be sleeping (Centaurs, Hellbears, Ogre Bruisers, Ancient Thunderhides)
  • Fixed Occult Bracelet not removing Mana Regen stacks if dropped
  • Fixed Centaur Warrunner’s Hitch a Ride being dispelled when Centaur was vertically displaced or moved out of world. (This affects things like Telekinesis, Flamebreak, Toss, etc)
  • Fixed Dark Seer retaining Normal Punch without Scepter
  • Fixed Death Prophet being able to reapply Spirit Siphon to the same target multiple times if a dispel was applied.
  • Fixed Doom with Aghanim’s Scepter interaction with stolen Doom
  • Fixed Doom with Aghanim’s Scepter doing bonus damage to units with high Status Resistance in its area.
  • Fixed Earth Spirit’s Rolling Boulder Damage piercing Magic Immunity
  • Fixed Earth Spirit Shard not instantly providing +4 Stone Remnant charges
  • Fixed Earth Spirit double clicking Stone Remnant while rolling placing the stone behind the hero
  • Fixed Earth Spirit Boulder Smash targeting corpses
  • Fixed Elder Titan not gaining the Astral Spirit buff if used on Magic Immune enemies
  • Fixed Ember Spirit only being able to cast Fire Remnant towards the right side of the map when traveling during the activation of Activate Fire Remnant
  • Fixed Hoodwink’s tree having too large a hitbox causing Bushwhacks to sometimes not connect when it looks like they should.
  • Fixed Lifestealer’s Level 25 Talent Rage Duration not working correctly
  • Optimized Lycan Howl during night
  • Fixed Mars Bulwark soldiers stopping attacking if Mars is rooted, silenced, etc. (now only stop if Mars is stunned or disarmed)
  • Fixed Meepo’s illusions not gaining the item stored in the Rat Pack neutral slot
  • Fixed Meepo clones in Fountain Invulnerability ignoring commands sent to all units
  • Fixed Monkey King Shard still granting some old bonuses
  • Fixed Phoenix Fire Spirit values not updated for 7.32
  • Fixed Primal Beast interactions with Glimpse and X Marks The Spot
  • Fixed Riki not attacking immediately after Blink Strike, if the target is moving
  • Fixed Rubick with Aghanim’s Shard, stealing Anti-Mage’s Counterspell, and receiving the Shard aura permanently
  • Fixed Spirit Breaker’s Planar Pocket creating 2 bouncing projectiles when hit by Paralyzing Cask, Shuriken Toss and Chain Frost
  • Fixed Tusk losing Snowball ability when affected by Spirit Breaker’s Planar Pocket
  • Fixed the interaction of Rubick’s Telekinesis cooldown, cooldown reduction effects, and telekinesis on allies
  • Fixed a number of abilities having incorrect Area of Effect indicators
  • Fixed and clarified a number of ability tooltips

Neutral Creep Updates

  • Satyr Mindstealer
  • Mana Aura Regen Bonus decreased from 2.0 to 1.75
  • Mana Burn rescaled from 100 to 20 + 2x INT

Item Updates

Bloodstone

  • No longer has a Health activation cost

Refresher Orb

  • Now shares a cooldown with Refresher Shard
  • Cooldown no longer ticks down while in backpack

Refresher Shard

  • Now shares a cooldown with Refresher Orb
  • Cooldown no longer ticks down while in backpack
  • Cooldown decreased from 200s to 180s

Neutral Item Updates

Eye of the Vizier

  • Max Mana Reduction decreased from -20% to -15%

Dagger of Ristul

  • Attack Speed increased from 10 to 15

Hero Updates

Axe

  • Base Damage increased by 3

Talents

  • Level 15 Talent Battle Hunger Slow increased from +10% to +12%

Batrider

  • Sticky Napalm
  • Cast Range rescaled from 550/600/650/700 to 600
  • Flamebreak
  • Knockback distance decreased from 300 to 250

Talents

  • Level 10 Talent Flamebreak Knockback Distance decreased from +75 to +50

Bloodseeker

Talents

  • Level 15 Talent Rupture Initial Damage decreased from +10% to +8%
  • Level 20 Talent Rupture Cast Range decreased from +475 to +425

Bounty Hunter

  • Base Damage increased by 3

Brewmaster

Cinder Brew

  • Ignite Total Damage increased from 75/150/225/300 to 80/160/240/320

Broodmother

Spin Web

  • Health Regen Bonus increased from 3/5/7/9 to 5/7/9/11

Chen

Holy Persuasion

  • Bonus Damage decreased from 8/16/24/32 to 4/10/16/22

Divine Favor

  • Health Regen Bonus decreased from 1.5/3/4.5/6 to 1/2/3/4

Talents

  • Level 10 Talent Penitence Deals Damage decreased from 250 to 225

Dark Seer

Surge

  • Cooldown decreased from 19/16/13/10s to 18/15/12/9s

Talents

  • Level 15 Talent Bonus Health from Ion Shell increased from +225 to +250

Dawnbreaker

Starbreaker

  • Movement Speed during Starbreaker with Shard is now decreased by 25% to a minimum of 215

Luminosity

  • Healing from Heroes rescaled from 30/40/50/60% to 35/40/45/50%

Death Prophet

Crypt Swarm

  • Cooldown increased from 8/7/6/5s to 9/8/7/6s

Spirit Siphon

  • Charge Restore Time increased from 36/34/32/30s to 38s

Exorcism

  • Active Movement Speed Bonus decreased from 12/16/20% to 8/12/16%

Drow Ranger

  • Base Movement Speed increased from 295 to 300

Elder Titan

Echo Stomp

  • Shard now also reduces Cooldown by 2s

Enigma

Demonic Conversion

  • Eidolons Magic Resistance decreased from 60% to 30/40/50/60%

Midnight Pulse

  • Damage per Second decreased from 6/8/10/12% to 5/7/9/11%

Talents

  • Level 15 Talent Health Bonus decreased from +350 to +250

Faceless Void

Time Walk

  • Shard Bonus Range decreased from 300 to 150

Time Dilation

  • Damage per cooldown per second decreased from 10/11/12/13 to 7/9/11/13

Talents

  • Level 15 Talent Time Walk Cooldown reduction decreased from 1.5s to 1s
  • Level 20 Talent Attack Speed during Chronosphere decreased from +120 to +95

Grimstroke

Phantom’s Embrace

  • Travel Speed to the target increased from 750 to 850
  • Travel Speed back to Grimstroke increased from 750 to 1150

Gyrocopter

Flak Cannon

  • Cooldown decreased from 20s to 18s
  • Mana Cost decreased from 50/60/70/80 to 40/50/60/70

Keeper of the Light

Blinding Light

  • Damage increased from 100 to 100/140/180

Lich

  • Base Health Regen increased from 0.25 to 0.5

Talents

  • Level 10 Talent Frost Blast Radius and Damage increased from +125 to +150

Lina

  • Base Armor decreased by 1

Talents

  • Level 10 Talent Damage decreased from +25 to +20

Lion

Hex

  • Cast range increased from 500 to 550

Magnus

Shockwave

  • Damage increased from 75/150/225/300 to 90/160/230/300

Talents

  • Level 15 Talent Strength per Hero hit with Reverse Polarity increased from +12 to +16

Marci

Dispose

  • Throw Distance decreased from 275 to 250
  • Can no longer pull units out of Black Hole and Chronosphere

Rebound

  • Cooldown increased from 17/15/13/11s to 24/20/16/12s

Unleash

  • Movement Speed and Attack Speed Slows no longer pierce Spell Immunity

Meepo

Divided We Stand

  • Shard Fling Slow increased from 50% to 60%
  • Shard Fling Damage increased from 100 to 120

Dig

  • Max Health Restored increased from 40% to 50%

Nature’s Prophet

Wrath of Nature

  • Mana Cost decreased from 150/175/200 to 130/160/190

Curse of the Oldgrowth

  • Cooldown decreased from 20s to 18s

Night Stalker

Dark Ascension

  • Cooldown decreased from 150/140/130s to 140/135/130s

Omniknight

Heavenly Grace

  • Base Strength Bonus decreased from 8/18/28/38 to 8/16/24/32

Hammer of Purity

  • Cooldown increased from 10s to 16/14/12/10s

Oracle

Fortune’s End

  • Min Root Duration increased from 0.5s to 0.75s
  • Max Root Duration increased from 2.5s to 2.75s

Outworld Destroyer

Astral Imprisonment

  • Cooldown decreased from 24/20/16/12s to 18/16/14/12s

Phantom Assassin

  • Turn Rate improved from 0.6 to 0.8

Phantom Strike

  • Attack Speed Bonus increased from 75/100/125/150 to 80/110/140/170

Phantom Lancer

Spirit Lance

  • Cast Range increased from 525/600/675/750 to 600/650/700/750
  • Movement Slow increased from 10/18/26/34% to 14/21/28/35%

Primal Beast

Uproar

  • Passive Bonus Damage decreased from 10/15/20/25 to 6/12/18/24

Pudge

Talents

  • Level 15 talent spell lifesteal decreased from +10% to +8%

Pugna

Nether Ward

  • Damage per Mana multiplier increased from 0.75/1/1.25/1.5 to 1/1.2/1.4/1.6

Riki

Smoke Screen

  • Radius increased from 300/325/350/375 to 375

Rubick

Telekinesis

  • Added an indicator for Land ability to preview where the unit will actually end up

Sand King

Caustic Finale

  • Move Slow increased from 10/15/20/25% to 14/18/22/26%

Shadow Demon

Disruption

  • Cooldown decreased from 29/26/23/20s to 26/24/22/20s

Disseminate

  • Reflected Physical damage now bypasses damage block.

Talents

  • Level 10 Talent Strength increased from +10 to +12

Shadow Fiend

Shadowraze

  • Stacking Movement Speed Slow decreased from 15% to 12/13/14/15%

Silencer

  • Base Armor increased by 1

Arcane Curse

  • Now applies 40/60/80/100 instant Burst Damage

Slardar

Guardian Sprint

  • Bonus River Movement Speed increased from 15% to 18%

Bash of the Deep

  • Stun Duration increased from 1.0/1.1/1.2/1.3s to 1.3s

Slark

Depth Shroud

  • Radius decreased from 300 to 250

Talents

  • Level 10 Talent Dark Pact Cooldown decreased from -1s to -0.5s

Spirit Breaker

Charge of Darkness

  • Cast Point improved from 0.3 to 0.1
  • Scepter no longer improves Cast Point

Planar Pocket

  • Now does not trigger the redirect if the enemy ability is targeted at Spirit Breaker

Techies

Reactive Tazer

  • Bonus Movement Speed increased from 15/20/25/30% to 18/22/26/30%

Tidehunter

Ravage

  • Damage increased from 200/300/400 to 250/350/450

Gush

  • Debuff duration increased from 4s to 4.5s

Undying

Decay

  • Mana Cost increased from 85/90/95/100 to 100

Tombstone

  • Zombie Movement Speed Slow decreased from 7% to 5%
  • Vision decreased from 1800 to 1500

Venomancer

Venomous Gale

  • Mana Cost decreased from 125 to 95/105/115/125

Latent Toxicity

  • Cast Range increased from 600 to 800
  • Projectile Speed increased from 1200 to 1800

Viper

Poison Attack

  • Movement Speed Slow per Stack decreased from 6/8/10/12% to 3/6/9/12%

Visage

Grave Chill

  • Cooldown increased from 16/14/12/10s to 17/15/13/11s

Gravekeeper’s Cloak

  • Radius decreased from 1200 to 900
  • Shard Max Health restored decreased from 35% to 25%

Summon Familiars

  • Familiar Movement Speed decreased from 430 to 420

Talents

  • Level 20 Talent Visage and Familiars Movement Speed decreased from +25 to +20

Warlock

Chaotic Offering

  • Cooldown decreased from 170s to 160s

Talents

  • Level 15 Talent Upheaval Attack Speed per second on Allies increased from 10 to 12

Windranger

Focus Fire

  • Bonus Attack Speed increased from 300/400/500 to 350/425/500

Talents

  • Level 15 Talent Powershot Damage Reduction increased from 10% to 15%

Wraith King

Wraithfire Blast

  • Damage increased from 60/80/100/120 to 75/90/105/120

Talents

  • Level 15 Talent Skeletons Attack Damage increased from +24 to +26
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. 8 years after founding FGR, my mission remains the same. That is to discover secrets within the gaming industry, create guides for all the games I play, and provide you with some important news. Oh, yeah, I post tons of patch notes too. At the time, I play everything that seems reasonable to play, make content about it and help gamers to the best of my abilities. P.S. Last time I counted how many hours I've spent in video games turned out to be 13+ years. And that was a long time ago too. Almost 24/7 in front of PC. If you need anything, feel free to contact me on X!

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