Video Game Updates & Patch Notes

Dota 2 7.32c Patch Notes Revealed, Refresher Orb and Shard now share CD

Some of your favorite heroes might've hit the ground.

Valve and particularly Icefrog have decided to shuffle things around just before Dota 2’s The International tourney, which is the biggest annual event for the whole Dota 2 community. On Tuesday, the developer released a new Dota 2 update that changes a lot of heroes and their abilities, including your UNDYING and Pudge.

Judging by the general changes, plenty of heroes have had flaws. Most of them have been tied to particular abilities. Other than that, items have also been tinkered with. One of them is the refresher orb and shard, which now share cooldown and cannot be paired with the most potent utility granted by killing Roshan. Not to mention, keeping it in the backpack no longer ticks cooldown.

Plenty of heroes have received a buff or nerf, including some of the neutral items. Without further ado, you can find the complete patch notes below, as presented on Dota 2’s official website.

Dota 2 7.32c Patch Notes

  • Fixed some neutral creeps casting their abilities at night when they should be sleeping (Centaurs, Hellbears, Ogre Bruisers, Ancient Thunderhides)
  • Fixed Occult Bracelet not removing Mana Regen stacks if dropped
  • Fixed Centaur Warrunner’s Hitch a Ride being dispelled when Centaur was vertically displaced or moved out of world. (This affects things like Telekinesis, Flamebreak, Toss, etc)
  • Fixed Dark Seer retaining Normal Punch without Scepter
  • Fixed Death Prophet being able to reapply Spirit Siphon to the same target multiple times if a dispel was applied.
  • Fixed Doom with Aghanim’s Scepter interaction with stolen Doom
  • Fixed Doom with Aghanim’s Scepter doing bonus damage to units with high Status Resistance in its area.
  • Fixed Earth Spirit’s Rolling Boulder Damage piercing Magic Immunity
  • Fixed Earth Spirit Shard not instantly providing +4 Stone Remnant charges
  • Fixed Earth Spirit double clicking Stone Remnant while rolling placing the stone behind the hero
  • Fixed Earth Spirit Boulder Smash targeting corpses
  • Fixed Elder Titan not gaining the Astral Spirit buff if used on Magic Immune enemies
  • Fixed Ember Spirit only being able to cast Fire Remnant towards the right side of the map when traveling during the activation of Activate Fire Remnant
  • Fixed Hoodwink’s tree having too large a hitbox causing Bushwhacks to sometimes not connect when it looks like they should.
  • Fixed Lifestealer’s Level 25 Talent Rage Duration not working correctly
  • Optimized Lycan Howl during night
  • Fixed Mars Bulwark soldiers stopping attacking if Mars is rooted, silenced, etc. (now only stop if Mars is stunned or disarmed)
  • Fixed Meepo’s illusions not gaining the item stored in the Rat Pack neutral slot
  • Fixed Meepo clones in Fountain Invulnerability ignoring commands sent to all units
  • Fixed Monkey King Shard still granting some old bonuses
  • Fixed Phoenix Fire Spirit values not updated for 7.32
  • Fixed Primal Beast interactions with Glimpse and X Marks The Spot
  • Fixed Riki not attacking immediately after Blink Strike, if the target is moving
  • Fixed Rubick with Aghanim’s Shard, stealing Anti-Mage’s Counterspell, and receiving the Shard aura permanently
  • Fixed Spirit Breaker’s Planar Pocket creating 2 bouncing projectiles when hit by Paralyzing Cask, Shuriken Toss and Chain Frost
  • Fixed Tusk losing Snowball ability when affected by Spirit Breaker’s Planar Pocket
  • Fixed the interaction of Rubick’s Telekinesis cooldown, cooldown reduction effects, and telekinesis on allies
  • Fixed a number of abilities having incorrect Area of Effect indicators
  • Fixed and clarified a number of ability tooltips

Neutral Creep Updates

  • Satyr Mindstealer
  • Mana Aura Regen Bonus decreased from 2.0 to 1.75
  • Mana Burn rescaled from 100 to 20 + 2x INT

Item Updates


  • No longer has a Health activation cost

Refresher Orb

  • Now shares a cooldown with Refresher Shard
  • Cooldown no longer ticks down while in backpack

Refresher Shard

  • Now shares a cooldown with Refresher Orb
  • Cooldown no longer ticks down while in backpack
  • Cooldown decreased from 200s to 180s

Neutral Item Updates

Eye of the Vizier

  • Max Mana Reduction decreased from -20% to -15%

Dagger of Ristul

  • Attack Speed increased from 10 to 15

Hero Updates


  • Base Damage increased by 3


  • Level 15 Talent Battle Hunger Slow increased from +10% to +12%


  • Sticky Napalm
  • Cast Range rescaled from 550/600/650/700 to 600
  • Flamebreak
  • Knockback distance decreased from 300 to 250


  • Level 10 Talent Flamebreak Knockback Distance decreased from +75 to +50



  • Level 15 Talent Rupture Initial Damage decreased from +10% to +8%
  • Level 20 Talent Rupture Cast Range decreased from +475 to +425

Bounty Hunter

  • Base Damage increased by 3


Cinder Brew

  • Ignite Total Damage increased from 75/150/225/300 to 80/160/240/320


Spin Web

  • Health Regen Bonus increased from 3/5/7/9 to 5/7/9/11


Holy Persuasion

  • Bonus Damage decreased from 8/16/24/32 to 4/10/16/22

Divine Favor

  • Health Regen Bonus decreased from 1.5/3/4.5/6 to 1/2/3/4


  • Level 10 Talent Penitence Deals Damage decreased from 250 to 225

Dark Seer


  • Cooldown decreased from 19/16/13/10s to 18/15/12/9s


  • Level 15 Talent Bonus Health from Ion Shell increased from +225 to +250



  • Movement Speed during Starbreaker with Shard is now decreased by 25% to a minimum of 215


  • Healing from Heroes rescaled from 30/40/50/60% to 35/40/45/50%

Death Prophet

Crypt Swarm

  • Cooldown increased from 8/7/6/5s to 9/8/7/6s

Spirit Siphon

  • Charge Restore Time increased from 36/34/32/30s to 38s


  • Active Movement Speed Bonus decreased from 12/16/20% to 8/12/16%

Drow Ranger

  • Base Movement Speed increased from 295 to 300

Elder Titan

Echo Stomp

  • Shard now also reduces Cooldown by 2s


Demonic Conversion

  • Eidolons Magic Resistance decreased from 60% to 30/40/50/60%

Midnight Pulse

  • Damage per Second decreased from 6/8/10/12% to 5/7/9/11%


  • Level 15 Talent Health Bonus decreased from +350 to +250

Faceless Void

Time Walk

  • Shard Bonus Range decreased from 300 to 150

Time Dilation

  • Damage per cooldown per second decreased from 10/11/12/13 to 7/9/11/13


  • Level 15 Talent Time Walk Cooldown reduction decreased from 1.5s to 1s
  • Level 20 Talent Attack Speed during Chronosphere decreased from +120 to +95


Phantom’s Embrace

  • Travel Speed to the target increased from 750 to 850
  • Travel Speed back to Grimstroke increased from 750 to 1150


Flak Cannon

  • Cooldown decreased from 20s to 18s
  • Mana Cost decreased from 50/60/70/80 to 40/50/60/70

Keeper of the Light

Blinding Light

  • Damage increased from 100 to 100/140/180


  • Base Health Regen increased from 0.25 to 0.5


  • Level 10 Talent Frost Blast Radius and Damage increased from +125 to +150


  • Base Armor decreased by 1


  • Level 10 Talent Damage decreased from +25 to +20



  • Cast range increased from 500 to 550



  • Damage increased from 75/150/225/300 to 90/160/230/300


  • Level 15 Talent Strength per Hero hit with Reverse Polarity increased from +12 to +16



  • Throw Distance decreased from 275 to 250
  • Can no longer pull units out of Black Hole and Chronosphere


  • Cooldown increased from 17/15/13/11s to 24/20/16/12s


  • Movement Speed and Attack Speed Slows no longer pierce Spell Immunity


Divided We Stand

  • Shard Fling Slow increased from 50% to 60%
  • Shard Fling Damage increased from 100 to 120


  • Max Health Restored increased from 40% to 50%

Nature’s Prophet

Wrath of Nature

  • Mana Cost decreased from 150/175/200 to 130/160/190

Curse of the Oldgrowth

  • Cooldown decreased from 20s to 18s

Night Stalker

Dark Ascension

  • Cooldown decreased from 150/140/130s to 140/135/130s


Heavenly Grace

  • Base Strength Bonus decreased from 8/18/28/38 to 8/16/24/32

Hammer of Purity

  • Cooldown increased from 10s to 16/14/12/10s


Fortune’s End

  • Min Root Duration increased from 0.5s to 0.75s
  • Max Root Duration increased from 2.5s to 2.75s

Outworld Destroyer

Astral Imprisonment

  • Cooldown decreased from 24/20/16/12s to 18/16/14/12s

Phantom Assassin

  • Turn Rate improved from 0.6 to 0.8

Phantom Strike

  • Attack Speed Bonus increased from 75/100/125/150 to 80/110/140/170

Phantom Lancer

Spirit Lance

  • Cast Range increased from 525/600/675/750 to 600/650/700/750
  • Movement Slow increased from 10/18/26/34% to 14/21/28/35%

Primal Beast


  • Passive Bonus Damage decreased from 10/15/20/25 to 6/12/18/24



  • Level 15 talent spell lifesteal decreased from +10% to +8%


Nether Ward

  • Damage per Mana multiplier increased from 0.75/1/1.25/1.5 to 1/1.2/1.4/1.6


Smoke Screen

  • Radius increased from 300/325/350/375 to 375



  • Added an indicator for Land ability to preview where the unit will actually end up

Sand King

Caustic Finale

  • Move Slow increased from 10/15/20/25% to 14/18/22/26%

Shadow Demon


  • Cooldown decreased from 29/26/23/20s to 26/24/22/20s


  • Reflected Physical damage now bypasses damage block.


  • Level 10 Talent Strength increased from +10 to +12

Shadow Fiend


  • Stacking Movement Speed Slow decreased from 15% to 12/13/14/15%


  • Base Armor increased by 1

Arcane Curse

  • Now applies 40/60/80/100 instant Burst Damage


Guardian Sprint

  • Bonus River Movement Speed increased from 15% to 18%

Bash of the Deep

  • Stun Duration increased from 1.0/1.1/1.2/1.3s to 1.3s


Depth Shroud

  • Radius decreased from 300 to 250


  • Level 10 Talent Dark Pact Cooldown decreased from -1s to -0.5s

Spirit Breaker

Charge of Darkness

  • Cast Point improved from 0.3 to 0.1
  • Scepter no longer improves Cast Point

Planar Pocket

  • Now does not trigger the redirect if the enemy ability is targeted at Spirit Breaker


Reactive Tazer

  • Bonus Movement Speed increased from 15/20/25/30% to 18/22/26/30%



  • Damage increased from 200/300/400 to 250/350/450


  • Debuff duration increased from 4s to 4.5s



  • Mana Cost increased from 85/90/95/100 to 100


  • Zombie Movement Speed Slow decreased from 7% to 5%
  • Vision decreased from 1800 to 1500


Venomous Gale

  • Mana Cost decreased from 125 to 95/105/115/125

Latent Toxicity

  • Cast Range increased from 600 to 800
  • Projectile Speed increased from 1200 to 1800


Poison Attack

  • Movement Speed Slow per Stack decreased from 6/8/10/12% to 3/6/9/12%


Grave Chill

  • Cooldown increased from 16/14/12/10s to 17/15/13/11s

Gravekeeper’s Cloak

  • Radius decreased from 1200 to 900
  • Shard Max Health restored decreased from 35% to 25%

Summon Familiars

  • Familiar Movement Speed decreased from 430 to 420


  • Level 20 Talent Visage and Familiars Movement Speed decreased from +25 to +20


Chaotic Offering

  • Cooldown decreased from 170s to 160s


  • Level 15 Talent Upheaval Attack Speed per second on Allies increased from 10 to 12


Focus Fire

  • Bonus Attack Speed increased from 300/400/500 to 350/425/500


  • Level 15 Talent Powershot Damage Reduction increased from 10% to 15%

Wraith King

Wraithfire Blast

  • Damage increased from 60/80/100/120 to 75/90/105/120


  • Level 15 Talent Skeletons Attack Damage increased from +24 to +26
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Angel Kicevski

I am ANGE1K. I started playing video games a long time ago. In a blink of an eye, I became a hardcore gamer. A couple of years later, I traversed to the professional Counter-Strike 1.6 scene. After the competitive ERA, I managed to find the gaming industry amusing and started working on FGR. My mission is to lurk and discover secrets, create guides and provide you with some important news. I mostly play FPS and love experimenting in good MMORPGs.

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